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  1. Sorthious

    Still have a problem with UOLive 0.97.

    You are supposed to rename your original to "Igrping_.dll" Which, from what I remember is referrenced by UOLive when needed. Hope that helps.
  2. Sorthious

    CentrED+ setup Error?

    I'm no expert on this but here are a few ideas. Are you running CE+ as Administrator? Check your Firewall settings and make sure that it isn't blocking communication between CE+ and CE+ Server. I remember having an issue with that at one point. Don't recall receiving the unable to open error...
  3. Sorthious

    Custom Animations....wtf happened?

    Ok...I took a Ridgeback Animation(slot 187), which occupied 3 Anim.mul slots, and I replaced it with a Tiger animation. I then went into the scripts and redirected the Ridgeback scripts that depended on that animation and rerouted them to another Ridgeback animation(slot 188). Here is what we...
  4. Sorthious

    Quest Creating with XMLSpawner

    I made a BBQ Grill and Elevator with the Spawners. I posted video of them on here somewhere. I had started working on a Pac-Man game, but I got distracted by other projects. But, ya, you can do just about anything with them and there is no need to shut down/reboot the server to do it.
  5. Sorthious

    Custom Animations....wtf happened?

    Each AnimX.mul has it's own set of slots. Basically, Anim.mul acts as a pointer to where the animation is actually located. In my version of UoFiddler, if you hover the mouse over any animation slot in the Animation Tab in UOFiddler, it will show you which AnimX.mul the animation resides...
  6. Sorthious

    Coding with Curly brackets

    Nice points, especially when using Cases. I always use them myself as I think it looks better and easier to read. I know this is your personal choice, but I really hate trying to read code with the first brace at the end of the line. It's easy to miss it when trying to read it(for me at...
  7. Sorthious

    Coding with Curly brackets

    Yeah, I don't really see an issue with potential errors. But, I will say that you should be consistent in whichever style you choose to use. If you are using curly braces part of the time and then other times you forego them, then you create a readability issue for those that may need to edit...
  8. Sorthious

    Custom Animations....wtf happened?

    Ok. I know this is an old post but I'm working on trying to get a mount animation working. My Client is 7.0.21.1 and I'm using ServUO Publish 54. I was able to get the animation to display, but disappears upon mount. I notice that the animations seem to be directed by the script somehow...
  9. Sorthious

    Adding Custom Wearables (clothing, armor, weapons)

    I used slot 7191(0x1C17)..The first attempt was a slot over 40k. I don't know much about this whole process but I am guessing that maybe there is a hard cap on which Art slots can be used for animation. Maybe it's even capped based on High Low or Personal animations. I will be trying to add...
  10. Sorthious

    Adding Custom Wearables (clothing, armor, weapons)

    Thanks! I changed the Gump graphics around a bit...now to do the animations(gonna take a while!)
  11. Sorthious

    Adding Custom Wearables (clothing, armor, weapons)

    Woohoo!!! I finally got it....for some reason UO does not like high Art.mul numbers. I used 42717 and it crashed the client every time. I found an empty slot finally(what a hassle!). So, I right-clicked on slot 1025 in Anim.mul(In Animation Editor) and then Imported the .VD for Viking Sword...
  12. Sorthious

    Adding Custom Wearables (clothing, armor, weapons)

    Ok, Looks like I have to start over. It appears that using 50020 won't work because If I use: 20 {643] 0 in Body.def that 20 is already in use. So, I'm a little confused as to what I'm looking for when trying to find an Empty slot in Anim.mul for use in referencing the 643 Animation(Viking...
  13. Sorthious

    Adding Custom Wearables (clothing, armor, weapons)

    Good to see I'm not the only one with the issue. I'm not real familiar with how the different AnimX.mul's work but was thinking maybe I can't just simply piggyback off of another animation. I've been trying to use Viking Sword(643) in Tiledata for the Animation. I can use that animation I...
  14. Sorthious

    Adding Custom Wearables (clothing, armor, weapons)

    7.0.21.1......I don't see what the issue is..lol...driving me nuts! It only affects the client....it crashes client when I drop saber on char. I restart client and can't add a different weapon on to him. So, it is treating the saber like it is still there. I ran an XML search and it couldnt...
  15. Sorthious

    Adding Custom Wearables (clothing, armor, weapons)

    I set the Quality to 1 (shows as FirstValid on in-game Layers)....The NoDiagonal I have no clue about...but I emulated what all other weapons had selected...here is a print screen: Edit...Yeah, copy/pasted all files to both server/client side. Redid it just to make sure lol
  16. Sorthious

    Adding Custom Wearables (clothing, armor, weapons)

    I have: Wearable, Weapon, Article A, and NoDiagonal(not sure what this does but other weapons have it checked....didn't read about the 'mobtypes' in Tut. Will check that...I even did an in-game check to make sure the layer and other attributes looked right. Hopefully it's the...
  17. Sorthious

    Adding Custom Wearables (clothing, armor, weapons)

    Ok....hit a snag....I have it working for the most part....If I grab my new weapon and hover over paperdoll it shows but crashes my client when I release it....I've double checked everything I can think of at this point....My server doesn't crash, just client. If I reload client it has an...
  18. Sorthious

    Adding Custom Wearables (clothing, armor, weapons)

    Aye....I understand but most won't understand those limitations. (^8....Therefore ya get all the EOF questions...I think it is currently 45190 or something that is the max you can use for the Art.mul(even though I think it displays up to 65k? I barely know any of this myself but I knew...
  19. Sorthious

    Adding Custom Wearables (clothing, armor, weapons)

    Ah ok....the instructions said you should use the same Item# as was used in Gump tab. Should edit the original post, it is a little confusing(but a great tutorial nonetheless) I really appreciate it Safera!! Thanks again for the help!
  20. Sorthious

    Adding Custom Wearables (clothing, armor, weapons)

    Ok...got as far as Tiledata tab but I have some concerns. I added my new weapon(50719) to Gump.mul, then used 'insert at' to add it into Items tab. I noticed that this number was past the Items end-of-file. The (50719) slot I used already had a name: "OrcShip Mast D1 WEST" I looked at other...

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