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  1. UO-Orion

    Requiring NDA for ServUO code?

  2. UO-Orion

    House Cellar Add-On

    Love the look/feel of this add-on. I'm currently having a weird quirk with it though. If I'm in GM-mode on my server, I can run around the cellar perfectly fine. However, if I'm in player mode, if I run to say the bottom corner of the cellar (and the top corner is out of my "update range") then...
  3. UO-Orion

    Crafting Skills ignored by the Skillcap

    I went through a bunch of iterations (fixing issues one by one) but I'll try and put it all together into a single post in the next day or two. To give you an idea of all the files required to make it work properly: (I may have moved a few files around, so I apologize if they don't line up...
  4. UO-Orion

    Gump Tooltip help

    So I have a "Stabled Pet List gump" (see screenshot below) that I used the AddMobileProperty(pet) method to make a tooltip appear when hovering over the pet image tile button. I've also tried the AddTooltip(...) method which works if I give it a cliloc, but not if I give it a string (even though...
  5. UO-Orion

    Deviants and Deviations

    Absolutely love these for a high-end end-game content boss! One question that you may know the answer to off the top of your head versus me digging for hours through the code. Could a DeviantAbility be used with a pet? Meaning, could you give say a white wyrm (that's tamed) the ability to do...
  6. UO-Orion

    Repair Bench with Gold option

    UOMaddog submitted a new resource: Repair Bench with Gold option - Adds an option to repair durability with gold Read more about this resource...
  7. UO-Orion

    Repair Bench with Gold option 1.0

    This replaces the default RepairBench.cs file and adds a new menu option at the bottom to repair with gold. Benefits of the new repair with gold option: Can be used even if there are no more repair deeds left in the bench! Does not consume any of the repair deeds! Repairs everything currently...
  8. UO-Orion

    Corpse decay change for specific areas

    Thanks for the reply, I've been working on it throughout the day and think I have it all working properly now... In Corpse.cs I added a new function called GetDecayTime() which returns a TimeSpan based on whatever criteria I decide as follows: private TimeSpan GetDecayTime() { if(m_Owner...
  9. UO-Orion

    Corpse decay change for specific areas

    Is there an easy way to change the corpse decay (make it much shorter) for certain areas of the map, such as a specific region, or a champ spawn, or things like that?
  10. UO-Orion

    Client version out of date

    Just curious what each of those options actually do. My understanding is that kick will obviously kick and lenient kick will warn a bunch of times before kicking, but what are the others?
  11. UO-Orion

    Crafting Skills ignored by the Skillcap

    I added the NonTotalInfluencingSkills list to the Skills class as specified (see screenshow below), but I get an error when using it in the SkillCheck.cs class (see second screenshot below). I tried adding "using Server.Skills" and similar, but wasn't successful. I'm sure I'm missing something...
  12. UO-Orion

    Sequential (progressive) spawn reset with XmlSpawner2

    I believe it was caused by a weird timing setting, but we did finally get it resolved. I'll try to get an answer from one of the beta testers who finally figured it out and post it here in case someone else runs into the same issue. I do appreciate all the help!
  13. UO-Orion

    Sequential (progressive) spawn reset with XmlSpawner2

    I have a XmlSpawner that has 7 levels. If a player doesn't successfully complete a level (let's say level 4), then after the duration, it removes the creatures. That all appears to be working fine. However, we're having some strange behavior after that. After level 4 (for example) despawns, if...
  14. UO-Orion

    [global command help with accounts

    @Visam that's EXACTLY what I needed! I was missing the .username and the double equals! Thanks soo much!
  15. UO-Orion

    Adding VIP access level to AdminGump

    I did figure it out (it merged my post above so my "Fix" starts where I say "Well...I managed to figure it out"). 36 was actually the highest case, but I made it 99 since it was custom code so that it'll make it easier to merge with future updates to ServUO. I appreciate the help though!
  16. UO-Orion

    [global command help with accounts

    I appreciate that, but my issue is more on what [condition] can possibly be and the appropriate syntax. I'm a SQL developer (to some extent) in my "day job" so I'm used to SQL syntax in a WHERE clause, but it's clearly quite different in this context
  17. UO-Orion

    [global command help with accounts

    I'm struggling with the [global interface commands with regards to the syntax for an account. Let's say I wanted to give something to all characters on a specific account. What would be the correct syntax for that command. I've tried things like: [global addtopack gold 10000 where mobile...
  18. UO-Orion

    Adding VIP access level to AdminGump

    I know the VIP access level is not really a thing anymore, which is exactly why I want to use it as a "reward" for certain players in the game so that they can have certain special perks. I can easily go into [props on a character and change the account AccessLevel to VIP, however that only...
  19. UO-Orion

    Commands that copy functionality

    Before I go re-creating the wheel here, I just wanted to quickly ask, is there a way to make the help/stuck option available via command? My thought was to allow players to use [helpstuck (or something similar) to initiate a help/stuck request instead of having to click through all the buttons...
  20. UO-Orion

    Crafting Skills ignored by the Skillcap

    Thanks for that info! Like I said, it's working properly now, but if the Total is client side, that's fine. I don't necessarily want to alter the stream being sent, so I'm fine with it as is. I'll post my changes/fixes based on the latest version of ServUO since the guide above is a little...

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