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  1. Juzzver

    I have a NightSightSpell question.

    You can add EndEffects to the PlayerMobile OnDeath method. Just find the EndAction methods and add new ones: EndAction(typeof(LightCycle)); LightLevel = 0;
  2. Juzzver

    HP & Stat Bonus help

    Config/PlayerCaps.cfg change the next values as you wish: # The individual enhanced str cap for players StrMaxCap=150 # The individual enhanced dex cap for players DexMaxCap=150 # The individual enhanced int cap for players IntMaxCap=150 for HitsMax I answered before...
  3. Juzzver

    Compile.WIN - Release not creating ServUO.exe

    PacketThrottles.cs seems like not default script from ServUO. It can be uncompatabile with 57.3 version. Post your script to figure it.
  4. Juzzver

    HP & Stat Bonus help

    Stat bonuses caps you can set in Config/PlayerCaps.cfg Hits cap in PlayerMobile.cs #region [Stats]Max [CommandProperty(AccessLevel.GameMaster)] public override int HitsMax { get { int strBase; int strOffs =...
  5. Juzzver

    I have a question about ordering AI Mage

    It has to do with the access modifier for the class. You cannot call private methods/classes outside of the class body. Change the private modifier to public in MeteorSwarmSpell.cs for the InternalTarget class: public class InternalTarget : Target
  6. Juzzver

    I have a question about ordering AI Mage

    You need to define MeteorSwarmSpell in the ProcessTarget method coz now AI gets this target but doesn't know how to use this. Examples of defines spells you can find in ProcessTarget() method. Or just try to set MeteorSwarmSpell target flag like Harmful and it should work by default like others...
  7. Juzzver

    I have a question about ordering AI Mage

    post your changes to find out where the problem is.
  8. Juzzver

    Doing it correctly (administrating Ultima Online shard).

    Ideally, it is best to have minimal contact with players and limit it solely to technical issues or, for example, through voting if there are doubts in making decisions. Otherwise, they will intrude upon you, start seeking your attention, and as a result, they may resort to blackmailing you with...
  9. Juzzver

    Pathfinding: Client (double right click) vs Server Mobiles

    Right, the character pathfinding implemented on the client side. Mobiles use another logic defined there: https://github.com/ServUO/ServUO/tree/05cdc8780ecd81a6abca0f5f14097c8e6bc4860f/Scripts/Services/Pathing
  10. Juzzver

    Hello!

    Welcome! :)
  11. Juzzver

    How to add an item to the exception

    if ( !(item is Spellbook)) { // click logic }
  12. Juzzver

    Goto added map

    [set map 37 or [set map "Xeen World"
  13. Juzzver

    Sleeping in Beds/Bedrolls

    Theoretically - it is possible. But at the same time, the inscription "you're death" will appear, which is unlikely you want to see. If you are using clients around version 7.0.22 or higher, then they already have Flash effects of this kind, which allow you to apply darkening or vice versa...
  14. Juzzver

    Possible or Dream? - Searching an Item's ObjectPropertyList

    I'm sorry, that was my mistake. HeaderArgs would work for a custom item name, which made me mistakenly think it would work for all other labels as well. But we still have the opportunity to make it work as we would like, though we need to make changes to the base code or use reflection...
  15. Juzzver

    Possible or Dream? - Searching an Item's ObjectPropertyList

    You could use item.PropertyList.HeaderArgs to get string values. Exemple: public override bool OnDragDrop(Mobile from, Item dropped) { if (dropped?.PropertyList?.HeaderArgs?.Contains("Guarding") == true) { // ToDo something...
  16. Juzzver

    from.Backpack.DropItem Don't Stack

    DropItemStacked defined in BaseContainer, not in its parent "Container". The code should looks like: BaseContainer pack = from.Backpack; pack.DropItemStacked(new Bottle(count)); // or just: //...
  17. Juzzver

    Double-Clicking to Equip

    Place this code in the PlayerMobile.cs script. public override void Use(Item item) { base.Use(item); if (item.IsChildOf(this.Backpack)) { if (item.Movable && item is ICraftable) { if...
  18. Juzzver

    Double-Clicking to Equip

    It's enough to override the Use( Item item ) method in PlayerMobile for this idea and check the items on the Layer property.
  19. Juzzver

    Means to prevent cheating/exploitation

    Hi! Of course, you are not limited in logging any actions, but you will have to lay this functionality yourself. Servers out of the box do not take into account a number of possible vulnerabilities that players can abuse, but mostly exclude critical bugs. But in the case of custom scripts or...
  20. Juzzver

    ArrowPM

    Hey! Sorry for my remark, I think it would be nice to add a delay between messages or a spam filter, as in the current configuration this will allow ddos all players in just a couple of seconds. + uncontrolled creation of items can greatly harm the server.

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