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  1. Juzzver

    Item Properties in fresh start LBR shard

    You sure about in LBR does not display the title of the Vanquishing / Power / etc. properties?
  2. Juzzver

    Drop-down Lists using Gump Studio?

    As an option-call a separate Gump with data on top of the main. The main Gump sets a link to "drop down gump" to close both in case of closing the main.
  3. Juzzver

    player mobile serialize

    the lines you have given in the log do not correspond to the lines in the code, you may have already tried to make your changes, as a result of which the numbering of the lines differs. Anyway, the problem with order loading data may not match the data attribute, whereby you are addressing a...
  4. Juzzver

    lootpack reading

    one of the chance values that is used in calculating the drop drop of items.
  5. Juzzver

    player mobile serialize

    post your RingOfJupiter.cs and AOS.cs
  6. Juzzver

    To many Mobiles

    [global interface where WanderingShaman [global interface X Y Z Map where WanderingShaman and there you lost "where" keyword
  7. Juzzver

    player mobile serialize

    if you press "n" or "y" in debug mode - you can see information about serialization problem. After merging your pm files, I see a problem with the order in which items are saved in different versions. They do not match, and this leads to conflict. Ideally, you need all the new elements that have...
  8. Juzzver

    necromancy on pre aos

    \Scripts\Spells\Initializer.cs if ( Core.AOS ) { // Necromancy spells Register( 100, typeof( Necromancy.AnimateDeadSpell ) ); Register( 101, typeof( Necromancy.BloodOathSpell ) ); Register( 102, typeof(...
  9. Juzzver

    Add Custom Loot Drops to Your Bag or Monster

    using Server.Items;
  10. Juzzver

    Add Custom Loot Drops to Your Bag or Monster

    public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() <= 0.01) // 1% chance to drop c.DropItem(new MelisandesHairDye()); }
  11. Juzzver

    player mobile serialize

    Can you show debug errors with deserialization? and show your pm script.
  12. Juzzver

    Crash help

    Use debug mode for more informative crash logs: https://www.servuo.com/threads/shard-crash-when-pets-are-asked-to-kill.7363/#post-46950
  13. Juzzver

    Spell range is to many tiles for druid spells.

    for example: private class InternalTarget : Target { private DruidVolcanicEruptionSpell m_Owner; public InternalTarget(DruidVolcanicEruptionSpell owner) : base(12, true, TargetFlags.None) { m_Owner = owner; }...
  14. Juzzver

    [RunUO 2.6] Armor Ignore Cap - Where to change it?

    armorIgnore cap in AOS.cs: if ( !deathStrike ) totalDamage = Math.Min( damage, 35 ); // Direct Damage cap of 35
  15. Juzzver

    Saves freeze server

    what folder or file saving last?
  16. Juzzver

    Convert OPL to String

    Try use LabelTo methods
  17. Juzzver

    Curse spell is NOT working . . .

    I think I see the problem. You have an error in the check, where you check Access Level for more or equal to "Player", and you need to check only for more ">" change: if ( AccessLevel >= AccessLevel.Player ) return 70; to: if ( AccessLevel > AccessLevel.Player )...
  18. Juzzver

    Curse spell is NOT working . . .

    look in Server folder https://github.com/runuo/runuo/blob/master/Server/Mobile.cs
  19. Juzzver

    Curse spell is NOT working . . .

    it's PlayerMobile.cs, PlayerMobile based on Mobile. So Mobile.cs have GetMaxResistance method too, and in playermobile invoked base method (means Mobile.GetMaxResistance) in this line: int max =base.GetMaxResistance( type ); "base" is a reference to the base class. Show your GetMaxResistance...
  20. Juzzver

    Curse spell is NOT working . . .

    post GetMaxResistance method from Mobile.cs too

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