Ok, try copying the entire method to look like this:
public static Spawner LoadMobile( Item item )
{
Type t = GetType( item.Z - Offset );
if ( t == null )
return null;
Spawner spawner = new Spawner(t.ToString());
//spawner.SpawnNames.Add( t.ToString() )...
This right here is another reason why the post was moved. I’d suggest you go over your own changes before assuming it’s a ServUO bug. That’s the whole point of the script suppor forum.
It is custom, just was never removed. Look at XmlSpawner, that’s considered custom even though it’s in the repo. XmlSpawner has its own support forum below.
I did, because it’s a custom script. I’ve never heard of, or had this issue. It would probably be viewed by more people if it weren’t in the bugs section. I’ll love to script support, that would be more appropriate.
Ok, so on EA, he is saying when you drag the mobile, a bar doesn't appear at all. Argalep, have you tried sniffing what type of worlditem the mannequin is? I had to do this with damageable items so you could drag the bar.
Well, looking at the code, there is a default pet training definition. It should be setting the pet min/max slots at the defined control slots you have in the constructor. Let me see whats going on...