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  1. Voxpire

    Dynamic NPC System

    Interpolated strings require the roslyn csc to compile. ServUO 57 ships with it, you can probably take ScriptCompiler.cs and replace yours with it directly, just make sure to also take the bin/roslyn/ directory that contains the roslyn compiler. Your only other alternative would be to convert...
  2. Voxpire

    Ethereal Hue

    Hues have flags, 0x4000 is for ethereal hues, 0x8000 denotes partial hue for creature bodies. You can take the hex of any hue and combine it with these flags. Hue 0x100 can be ethereal by doing 0x4100 There may be a hue combination that will reduce the prominence of the outline, or maybe not..
  3. Voxpire

    Issue freezing statics because DataPath isn't configured correctly -.-

    Can't freeze to UOP format, if your install doesn't contain the equivalent MUL files, it won't work.
  4. Voxpire

    Lets try again! Return to UO, looking Sphere Spell system

    Sphere casting is also my preference... This is on the list of optional features that will be implemented in ServUO 58; you will be able to toggle pre-casting on/off with one config setting... I just can't predict when it will be completed as it is quite complex as previously mentioned.
  5. Voxpire

    Bow wont shoot?

    Pulled it back out of the void; https://www.servuo.com/archive/simple-paintball-system.458/
  6. Voxpire

    The UO Repository

    They haven't been seen since 2021, I've removed this resource for now; the author may chose to reinstate it if anything changes. Most of the things available on the target website can be found elsewhere, including on these forums.
  7. Voxpire

    cannot convert from 'string' to 'int' trying to replace a cliloc

    You can use an argument-based cliloc number for the secondary description and provide a custom string format for it via another argument of the BuffInfo constructor. BuffInfo.AddBuff(from, new BuffInfo(BuffIcon.Bless, PRIMARY, SECONDARY, TimeSpan.FromMinutes(1.0), from, "CUSTOM DESCRIPTION"))...
  8. Voxpire

    WIki Page for VitaNex?

    The wiki no longer exists (it didn't get filled out)
  9. Voxpire

    Vita-Nex throwing 240 errors on mostly fresh build

    Upgrading the host project to .net 4.8 will resolve the majority, if not all of the compile errors.
  10. Voxpire

    Vita-Nex throwing 240 errors on mostly fresh build

    It isn't compatible with older versions of ServUO, or the current 'master' branch.
  11. Voxpire

    Vendor drop down menus?

    ContextMenus can be enabled in previous expansions by appending CharacterListFlags.ContextMenus to the CharacterList.AdditionalFlags property. The easiest way to achieve this is to edit Scripts/Misc/CurrentExpansion.cs [CallPriority(Int32.MinValue)] public static void...
  12. Voxpire

    Cant access server locally

    If everyone else outside your pc can connect but you cannot, then that is the opposite to the issues people usually have. Do you see any connection attempt in the console when you try to login locally? Make sure you are definitely using the correct ip to login (razor/steam/cuo), any ip that is...
  13. Voxpire

    Cant access server locally

    Read the readme file in the Config directory, then remove the @ from your cfg settings
  14. Voxpire

    Attempting to Setup Capture The Flag

    So it turns out it's the tooltips that are preventing the teams from being clicked... if you comment the AddTooltip lines from the gump that come after AddHtmlButton, they will start working again.
  15. Voxpire

    I'm asking you a question because I'm curious about the tree collection once again.

    The harvest tile arrays are actually sorted for you with Array.Sort, so feel free to make them messy :P -- That code has to do two jobs, it treats tiles as sequential or ranged and the "dist" computation is a convoluted way of doing an equals or within-range check. The type of comparison is...
  16. Voxpire

    Skill Cap question.

    The short answer is yes. Looking at the power scroll code should show that setting individual skill values and caps is possible.
  17. Voxpire

    I'm asking you a question because I'm curious about the tree collection once again.

    If they are for Lumberjacking, you must add them to the master list.
  18. Voxpire

    I have a question about the color of the EffectID.

    You must add EffectHue yourself. Copy EffectID and rename it.
  19. Voxpire

    I have a question about the color of the EffectID.

    https://github.com/ServUO/ServUO/blob/pub57/Scripts/Items/Equipment/Weapons/BaseRanged.cs#L221 There is another overload method for MovingEffect that takes two more arguments; hue and render. You can add an EffectHue property to match EffectID and then use it...
  20. Voxpire

    how to change container max item

    https://github.com/ServUO/ServUO/blob/pub57/Server/Items/Container.cs#L140 Via [props or some code in character creation if you want it to apply to all new characters.

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