+ Fix Ultima SDK bootstrapping.
+ Fix an issue that would prevent static members from being matched on non-static types when using reflection-based Object extension methods.
+ Remove unused Object extension methods.
+ Add FreeToArray extension method support for HashSet<T>
+ Fix SpellIcons...
Voxpire submitted a new resource:
Deviants and Deviations - An ultra-boss and ability system designed to destroy your players in the most stylish ways possible.
Read more about this resource...
Deviants and Deviations
Deviants are creatures that have strayed from the natural path of evolution to acquire great power, allowing them to unleash devastating abilities upon the world.
These abilities arise from the many possible Deviations that embody the creatures' design and...
If you create a new item class, you can override OnAdded as such;
public override void OnAdded(IEntity parent)
{
base.OnAdded(parent);
if (RootParent is PlayerMobile)
Timer.DelayCall(Delete); // delete safely on the next core cycle
}
P57 won't get any more updates unless they're critical.
P58 is the current development branch that will be merged in to the master branch in the future.
If your custom shard code is based on P57, download a fresh copy of P57 separately, and use a tool like WinMerge to compare the root...
If you spawned them all in one place, then the CPU usage will be mostly from movement pathing from them trying to think and move around and validate targets, and send packets to your client.
AI are not active when there are no players around.
This short tutorial describes how to avoid editing PlayerMobile when introducing new features to your server.
A basic "talent" system will be used as the means to add context to the way persistent data can be handled without the need to update PlayerMobiles' Serialize or Deserialize methods...
I personally have no plans to implement New Legacy features as it would not easily fit in to the current architecture of traditional shards and expansions.
It would benefit more from having its own version of an emulator dedicated to those features.
Try using the UnicodeMessage packet as a base, copy the entire class, rename it, change the packet ID to something unused, then send and handle that in the client.
Voxpire updated All-In-One: Installer, Patcher, Launcher (IPL) with a new update entry:
Cross-Platform Availability
Read the rest of this update entry...
An open source CLI-based client, compatible with the IPL manifest protocol, is now available for download on GitHub:
GitHub - Ohkthx/xIPL: Cross-platform (x) Installer, Patcher, and Launcher (IPL) for Ultima Online.
The project is developed and maintained by Schism.
This client does not...
It can be done, but not without significantly modifying the dungeon entry process.
I'll see if I can update it to do this soon, it would make more sense to behave that way :)
It is definitely possible to reverse engineer the OPL and search for strings within it, but PyrO is correct, you should just code against the actual properties that are used to generate the OPL anyway.
But, as Juzzver stated, Vita-Nex provides a simple way to achieve it, here is an expanded...