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  1. Ravenwolfe

    Hey guys! can i get a little help?

    It can be cumbersome setting for each artifact, but the system needs to know what to turn it into.
  2. Ravenwolfe

    Hey guys! can i get a little help?

    There is nothing blocking artifacts from being altered. However, each artifact must have the AlterableAttribute defined: [Alterable(typeof(DefTailoring), typeof(GargishRunedSashOfWarding), true)] public class RunedSashOfWarding : BodySash
  3. Ravenwolfe

    Disable Gargoyle / Elf Races

    Never really done it myself, so maybe someone else can weigh in here. My understanding is you modify the mul or UOP files using tools. Like for your gump changes, I think you would modify gumpartLegacyMUL.uop. I think you have to change the UOP file to a mul file and then use something like...
  4. Ravenwolfe

    Achievement System

    Sorry if I sounded bad, I totally appreciate you bringing it to the community! I just wanted to make sure we respect his wishes.
  5. Ravenwolfe

    DateTime.now vs Core.TickCount/DateTime.UtcNow

    Yeah, DateTime cannot be compared to a long (Core.Tickcount is a long).
  6. Ravenwolfe

    DateTime.now vs Core.TickCount/DateTime.UtcNow

    If you get stuck, just let me know. I've had to change those for so many shards, I've lost count, lol
  7. Ravenwolfe

    DateTime.now vs Core.TickCount/DateTime.UtcNow

    The purpose of the change is have all times on the server consistent and to not have to adjust for daylight savings, etc. All times are now using UTC. There are a few circumstances were we still want to use DateTime.Now. For example, in a gump, we might want to display the actual time to...
  8. Ravenwolfe

    Achievement System

    @Frosttiger - Please remove resource download and place a link to his Github as request by repo owner.
  9. Ravenwolfe

    Disable Gargoyle / Elf Races

    I would say the easiest way is to remove the section of charactercreation.cs that sets their race. Then you don't need a gate. You can give them hairstyle and beard deeds as starting equipment so they can change appearance if needed. Don't forget to remove the race changing quests as well.
  10. Ravenwolfe

    OnHit method problem

    That method based on spells and is not a valid method on a weapon. They don't share a common base and so the method is out of context. Spellchanneling on the weapon will do what you're wanting.
  11. Ravenwolfe

    OnHit method problem

    Yeah, it was working fine for me using the Base version of skills. I'm thinking that something was giving them a little bit of skill in Eval. For the no unequip, you have to make the weapon spellchanneling... Attributes.SpellChanneling =1;
  12. Ravenwolfe

    OnHit method problem

    Very odd, your code looks good. Do you mind sending me the Axe, and I'll test locally?
  13. Ravenwolfe

    OnHit method problem

    Oh, maybe a stupid question, but where is that OnHit method coming from? Baseweapon or is that an override on the axe?
  14. Ravenwolfe

    OnHit method problem

    Are they wearing anything that increases their EvalInt to above 50? The code looks good. You can try: if (defender.Skills[SkillName.EvalInt].Base >=50.0); To eliminate any skill bonuses they might have on. I'm kinda puzzled tho, because your code looks fine.
  15. Ravenwolfe

    Disable Gargoyle / Elf Races

    Couple of ways, each has problems... 1. Set expansion to older than SA. They will still see gargoyles but will not be able to pick them. 2. Use an older client before gargoyles. People will not see the gargoyle gump and cannot choose it. However, they need the same version client. 3. Modify...
  16. Ravenwolfe

    You are already under a similar effect no work

    Well, after testing on the OSI servers, the behavior is the same. On OSI, you can drink the potions one after another and it resets the timer. So, ServUO is more accurate to what happens on OSI. If you want it to be more like RunUO, you will just need to replace the code from RunUO into the...
  17. Ravenwolfe

    You are already under a similar effect no work

    I dont have runuo 2.3. Could you please send me BaseAgilityPotion.cs and SpellHelper.cs so I can see the differences?
  18. Ravenwolfe

    You are already under a similar effect no work

    I see the issue. If you drink an agility or strength potion and then drink another while still under the effects, it should stop you. This code is not working correctly, it always returns true. public bool DoAgility(Mobile from) { // TODO: Verify scaled; is it...
  19. Ravenwolfe

    OnHit method problem

    Hmm, looks ok. Try changing: if (defender.Skills[SkillName.EvalInt].Value >=50.0); To: if (defender.Skills[SkillName.EvalInt].Fixed >=50.0);
  20. Ravenwolfe

    Vendor sell or vendor buy question

    public virtual void VendorSell(Mobile from) Look for the lines where it searches the players pack: After this line: if (item is Container && (item).Items.Count != 0) { continue; } Add: if (item.IsArtifact) { continue; }

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