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  1. Ravenwolfe

    where to change skill gain ?

    Pyro is suggesting Notepad++ not notepad. There is a difference. https://notepad-plus-plus.org/ As he suggested, it will make the code much easier to read than notepad.
  2. Ravenwolfe

    Hello from Canada

    I love Alberta. A few years back my wife and I did the circuit. Edmonton, Jasper, Banff, Lake Louise and Calgary.
  3. Ravenwolfe

    Hello from Canada

    Welcome, what part of Canada?
  4. Ravenwolfe

    where to change skill gain ?

    Skillcheck.cs Look in the CheckSkill method, the variable gc can be adjusted to allow faster gains. That will effect all skills. If you wish to adjust a single skill, then you can adjust the gainfactor for each skill. Its the 1.0 in this line: new SkillInfo(0, "Alchemy", 0.0, 5.0, 5.0...
  5. Ravenwolfe

    Coming from RunUO, a briefing of changes?

    Of course, the biggest change would be the level of transparency in the development team and a more community driven project. Code is not kept behind doors here. Anyone can see core code and anyone can send a pull request.
  6. Ravenwolfe

    Nerun's Distro and ServUO

    1. ServUO added XmlSpawner into its base functionality. That means that most of the spawning is done by xmlspawners and not premium spawners. A base set of spawn files are included in the repo now. They are in the Spawns folder. 2. ServUO uses the [createworld command to do much of the deco...
  7. Ravenwolfe

    Coming from RunUO, a briefing of changes?

    The code base is actually older than 2.5. It was first CraftUO and then became ServUO. I believe the shared code base would be closer to 2.3 when ServUO first divided. However, Voxpire began updating RunUO code base around 2.4 or 2.5 and merged most of the core functionality. They share very...
  8. Ravenwolfe

    Invasion System

    Can do. I have an update to post that uses spawn spots instead of random spawns anyway. That solves some issues with bad spawn spots. The pink was actually a request by the shard I originally wrote it for, but I’ll change it in the update.
  9. Ravenwolfe

    mercenary.cs error

    Change: Mobile combatant = Combatant; To: IDamageable combatant = Combatant;
  10. Ravenwolfe

    TitanX Games is seeking experienced UO players for Alpha testing

    Website looks amazing, good luck!
  11. Ravenwolfe

    InactiveDuration? Account.cs

    This does not delete any accounts. It simply adds them to the admin gump as inactive accounts. You have to manually delete them.
  12. Ravenwolfe

    Timing code

    Yes This will help: http://www.runuo.com/community/threads/scripting-for-dummies-troubling-things-that-start-with-t-part-1-timers.61801/
  13. Ravenwolfe

    Error during compile with VDS

    Have you installed the .NET framework?
  14. Ravenwolfe

    Public Moongate with destination for a new player only on siege ruleset server

    Direct casting is handy, but you better make sure it can never return null. Indirect casting is often needed so you can follow up with a null check: PlayerMobile pm = from as PlayerMobile; If (pm != null) Do something() With a direct cast, you need to make sure the condition will always...
  15. Ravenwolfe

    Math behind stats

    Mobile.cs is in the Server folder (core). Any changes there will require a recompile. Also, a change there can impact any mobile. You should consider an override in PlayerMobile.cs if you want to only change it for players.
  16. Ravenwolfe

    Custom Sword

    The weapon abilities are hardcoded into the client in relation to the id of the weapon. You can not change them.
  17. Ravenwolfe

    Math behind stats

    In Mobile.cs: /// <summary> /// Overridable. Gets the maximum hit point of the Mobile. By default, this returns: <c>50 + (<see cref="Str" /> / 2)</c> /// </summary> [CommandProperty( AccessLevel.GameMaster )] public virtual int HitsMax { get {...
  18. Ravenwolfe

    About JustUO

    The website is up and the repo is still there. As stated, I stopped development on the project long ago when Dian (who owns the website) went MIA. I came to ServUO to help with development here instead of maintaining that project. I have talked to Dian since that occurred and he was hoping to...
  19. Ravenwolfe

    Bladespirits

    It uses the duration timer built into summoning. Line 68, BladeSpirits.cs if (Core.AOS) duration = TimeSpan.FromSeconds(120); else duration = TimeSpan.FromSeconds(Utility.Random(80, 40)); BaseCreature.Summon(new BladeSpirits(true), false, this.Caster, new Point3D(p), 0x212, duration);
  20. Ravenwolfe

    What is your name story?

    Mine is an awesome story... https://www.fantasynamegenerators.com/fantasy-surnames.php

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