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  1. zerodowned

    BaseCreature Serialization Merge

    Well, yeah, if done right you can keep saves 2nd part? I'll take a look I'm uncertain what the second portion is but two things i didn't see last night The case # 30 was created to skip case 29 on purpose, this is part of the removing a property process Also, depending on your existing copy...
  2. zerodowned

    BaseCreature Serialization Merge

    well this may be more confusing than helpful, but... - if you already had IsSoulBound on your server then merging correctly would prevent deletion of existing items - else, 1 to 1 merge wasn't necessary The reason IsSoulBound = reader.ReadBool(); was changed to just reader.ReadBool(); is...
  3. zerodowned

    BaseCreature Serialization Merge

    yes, still increase it and create a new case for Deserialize iirc, this was a way to remove information saved without the compiler requiring deletion of existing items. NOTE: don't delete any existing cases in the deserializer, and make sure that case 30 goes to case 29 instead of case 28 as...
  4. zerodowned

    AXE/Hatchet Show Uses/Uses Remaining

    sorry i just realized i misunderstood what you were trying to do. but i'm glad you figured it out
  5. zerodowned

    AXE/Hatchet Show Uses/Uses Remaining

    Hmm, so you're using siege rules? That's good to know. I'll do some checking If you haven't already, change this to false
  6. zerodowned

    AXE/Hatchet Show Uses/Uses Remaining

    Showusesremaining = false
  7. zerodowned

    Requiring tokens to operate item.

    Your code to check for tokens is commented out and success is solely based on finding the other items in a players pack
  8. zerodowned

    If Account = or If Player Name =

    using Server.Accounting; Mobile m; m.Account.Username Check soulstone for script ref.
  9. zerodowned

    Namespace is used like a Type

    I It would but the class name is BirthdayCakeAddon It's a symptom of giving too much "power" via ceo's addon gen. Only in rare instances should the namespace be something besides the default: Server.Addons
  10. zerodowned

    Namespace is used like a Type

    It's because you have another script with the namespace BirthdayCake Like this
  11. zerodowned

    Delete item on Gump Response

    What @PyrO is saying is on line 53 when you call BeginMatingTarget1, you need to pass the deed parameter to it. Currently you're only passing "t" the targeted creature to BeginMatingTarget1
  12. zerodowned

    Item Script Prevent Socket

    I think i misunderstood, do you want to prevent sockets addin on creation, for example, on all armor or just certain items? If just certain ones then i would create a new property and wrap the xmlsocket code in BaseArmor in an if statement Im trying to think of an example cause i know my...
  13. zerodowned

    Weird Visual Bug

    I always recommend using the newest client version since restriction to certain systems is handled in the server code. Unless you want the old school t2a animations... but newer/current version is going to make your server easier for players to access
  14. zerodowned

    Item Script Prevent Socket

    You just remove the xmlsocket code from the constructor
  15. zerodowned

    Weird Visual Bug

    In my experience this is caused by the client files & version not matching for players and the server. Reason you can see it is because yours matches the server
  16. zerodowned

    Vita Nex Custom Vendor Sell List

    https://github.com/Vita-Nex/Core/blob/c10e8362c40d04d51c9da74e1258d55fd338debf/Mobiles/Vendors/Advanced/AdvancedVendor.cs#L581 I can't recall how to use the object args atm (350, null, 1, value) // probably not formatted correctly
  17. zerodowned

    Addon Editor

    Looks like you're mainly missing the XmlAttach system which i've added below But the "The type or namespace name 'BaseAddon' could not be found" concerns me. Do you not have a BaseAddon?
  18. zerodowned

    Player Placeable NPC

    I use the HouseNPCVendor deeds and add a context to NPCs in houses. NOTE: Just now thinking this will have a potential exploit for NPCs you can buy normally like barkeeps, etc In BaseVendor > AddCustomContextEntries ; add this BaseHouse house = BaseHouse.GetHouseRegion( this )...
  19. zerodowned

    Player Placeable NPC

    Do you want the mob to be respawnable?
  20. zerodowned

    FS ATS = NoLevelCreatures

    it looks like it's only checking for the mobile name, try renaming a merc to the same name as the class name and see if that stops it public static void CheckLevel(Mobile defender, BaseCreature attacker, int count) { bool nolevel = false; Type typ =...

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