Search results

  1. zerodowned

    Explosion Potions wont damage innocents

    My guess is the DoHarmful check https://github.com/ServUO/ServUO/blob/05cdc8780ecd81a6abca0f5f14097c8e6bc4860f/Server/Mobile.cs#L7478 Which calls this https://github.com/ServUO/ServUO/blob/05cdc8780ecd81a6abca0f5f14097c8e6bc4860f/Server/Mobile.cs#L7452
  2. zerodowned

    { expected

    The deletion issue is likely due to your edits to serialize/deserialize. Start up the server, create Ribs and put them in your pack. Now save and shutdown. Then restart. Now, if its making you delete the Ribs again then the ser/deser needs fixing
  3. zerodowned

    Allowing recall inside houses

    found it, it's in RecallRune > method named Mark this works, at least in conjunction with the previous block comment mentioned public void Mark(Mobile m) { RecallRuneEmpty(); m_Marked = true; bool setDesc = false; m_Galleon =...
  4. zerodowned

    { expected

    you have another script in your folder that has duplicate enum names. i'm guessing enums are processed first before the rest of the script. SO....that means you have another copy of variable carpet somewhere else in your scripts folder. (which is why you're getting duplicate enum warnings...
  5. zerodowned

    Allowing recall inside houses

    In SpellHelper, it's CheckMulti. You would need an additional check for Mobile from to check if the player recalling is the owner, etc. public static bool CheckMulti(Point3D p, Map map, bool houses, int housingrange) { if (map == null || map == Map.Internal)...
  6. zerodowned

    { expected

    if you need the AI_WildAnimal, add it after the last enum like so public enum AIType // Should other types need to be created, use the Unused ones first. { AI_Use_Default, AI_Melee, AI_UNUSED1, AI_Archer, AI_Healer, AI_Vendor...
  7. zerodowned

    I need some help understanding this error

    very nice, I'm of the opinion that Daat99's OWLTR isn't worth installing anymore because it's simply not compatible with newer versions. That being said I've added in new/custom resources by editing the existing code instead of using OWLTR. So if you have any questions about that and the...
  8. zerodowned

    No Formal Parameter

    Hard to tell which line(s) still need editing but you can edit the timer to grab the mobile you're sending the cliloc to by using the 'from' in dragdrop EDIT: Sorry for the crap explanation, but coding on phone isnt fun
  9. zerodowned

    I need some help understanding this error

    you're welcome, hope that helps. depending on the size of the "merger" it'll likely throw additional errors. btw - do you/did you have any invovlvement in Dark Crusaders?
  10. zerodowned

    Custom House Issue

    what version of servuo are you using? pub 57 right? EDIT: sorry, i'm forgetting changes between 57 and current. Since you made an edit to a file in the Server folder then you will need to recompile. A simple restart will not pick up those changes.
  11. zerodowned

    Custom House Issue

    tiles are expansion based <root>\Server\ExpansionInfo.cs enum: HousingFlags so i'm guessing you are using a pub 57 or earlier within the "ExpansionInfo" method you should see new ExpansionInfo( 2, "Renaissance"...
  12. zerodowned

    I need some help understanding this error

    So, basically, you're missing a bunch of methods in your BaseWeapon. I'm guessing you are trying to update or combine an old server with a new one? OnBeforeSwing : https://github.com/ServUO/ServUO/blob/05cdc8780ecd81a6abca0f5f14097c8e6bc4860f/Scripts/Items/Equipment/Weapons/BaseWeapon.cs#L1232...
  13. zerodowned

    OWLTR BOB Gump Work

    Bobfilter line 224 AddBackground(10, 10, 600, 695, 5054); Int 3 is width, int 4 is length Adjust X and Y locations on line 226 - 232 accordingly
  14. zerodowned

    Fixing issue where equipment is removed on login

    if there's an issue there then I'd put my money on this bool morph = from.FindItemOnLayer(Layer.Earrings) is MorphEarrings; and then checking !morph because if you check the FindItemOnlayer method it will ONLY return true or null, never false public Item FindItemOnLayer(Layer layer) {...
  15. zerodowned

    New player, maybe in need of help

    Look up Land of Archon on here, i worked on it. Its a little bit older of a server now but imo easier "entry level" for what you want to do https://github.com/tbewley10310/Land-of-Archon
  16. zerodowned

    Hit Poison Area

    SetAreaEffect(AreaEffect.PoisonBreath); put it in the constructor [Constructable] public ValoriteElemental(int oreAmount) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { // TODO: Gas attack Name = "a valorite elemental"...
  17. zerodowned

    Bag of Non Stackable Items not working

    Use a for loop, but that can get ugly with lots of items and loops. I understand its Ren. but if you aren't aiming at era accuracy (which this bag is not) then id recommend stackable pots.
  18. zerodowned

    istant tame

    that makes sense. this is useful if you plan to tame and give it to a player or for testing a mob if a player tames it.
  19. zerodowned

    istant tame

    it's for admins only. i have something similar. also the command doesn't check if a mob is tamable or not
  20. zerodowned

    Possible?

    it's difficult for us to help without seeing your copy of the SkillMasteryPrimer constructor since it seems you have a custom one i see the issue now Burned out dude was telling you to change this Item item = new SkillMasteryPrimer(SkillName.AnimalTaming,1); to this Item item = new...

Active Shards

Donations

Total amount
$0.00
Goal
$1,000.00
Back