Search results

  1. Pinco

    EC Animations

    I don't have a release date yet, I still want to show the paperdoll art, then I have some serious data entry for the multi names and part of the sounds (for some reason half were not listed in the csv...). After that I'll do some final testing and we're good for a beta release If you have the...
  2. Pinco

    EC Animations

    EC actions are not the same, here is the list of what is available for gargoyle: Demon has the spell cast as extra but the others are the same...
  3. Pinco

    EC Animations

    The gargoyle creature is nothing special, here it is:
  4. Pinco

    EC Animations

    speaking of gargoyle, I have no clue how the animations are handled on CC... EC has like more than 70 for gargoyles, who knows how they fit in the 35 for people equipment? :/ In my current version of uofiddler I can't find any gargoyle equipment at all...
  5. Pinco

    EC Animations

    By checking the CC animations I noticed that creatures don't really have combat animations so, yeah by adding the peace one only it should be in line with the rest :D Here, give it a try now :)
  6. Pinco

    EC Animations

    I don't know how that program works, but I matched the actions ID with the one on EC... there are 2 walks type anyway and both are included, and same for the stand. In any case you can check the test ogre :D
  7. Pinco

    EC Animations

    For what I can see there is a set of 6 coordinates 1 for EC and 1 for CC, but I don't plan to do all that, especially because the old KR items are really crappy and drawn with the wrong perspective (so it's pointless to try to port them to CC). Plus they stop making those monstrosity long ago...
  8. Pinco

    EC Animations

    already done all that, I'm working on the tileart now :D
  9. Pinco

    EC Animations

    What I'm actually interested are the spritesheet, the vd export was an "extra" :D It will just be a single app that does the export and all, I'm going to share it compiled... the sources will requires a lot of work to keep updated and all so I don't know about that...
  10. Pinco

    EC Animations

    most of the animations have missing actions, like for humans you can see only 4-5 over the 60 that there are in total with that old dll :D In any case, now I'm working on showing the items list (so when you select a piece of equipment it will find the related item and vice versa), and possibly...
  11. Pinco

    EC Animations

    There is a bug in the mythicpackage dll, that prevent you from getting tons of animations (and it does the same for every uop file you open, not just animations). With the one you find around in the first animations uop file you can get 700/6.000 of the available animations only. I had to rework...
  12. Pinco

    EC Animations

    good, they seems fine :) I also tried something like the dragon turtle (very big pictures), and that takes far more time... but I guess it's still faster than doing it manually considering that there are like 10+ frames per direction per animation :D the low/high/people depends on the amount of...
  13. Pinco

    EC Animations

    the uoreader and anything that uses mythic package editor is bugged, I'm making all from scratch :D possibly if I manage to optimize some stuff I may release the app... For now the quantizer takes between 15 and 25 minutes for small animations to create the VD, but the colors are far better...
  14. Pinco

    EC Animations

    for the center that's pretty much what I use (assuming that those are the coordinates for the frame and not the animation) :D about the gif conversion everything I tried is extremely heavy on the memory, it would require some professional sdk for dithering, but the price is insanely high :( I'll...
  15. Pinco

    EC Animations

    the only data you have with EC animations is the top-left corner and bottom-right corner of each frame and every coordinate is relative to the center. There is also the same data for the whole animation (which is basically a bigger rectangle capable to contain all frames), and that's it. Since...
  16. Pinco

    EC Animations

    that's the result you get as I made it now, but it doesn't work for everything... the bigger is the frame, the more is incorrect (for example the dragon turtle center result to be under the head). Unfortunately I can't seems to find a better solution, and without more info on how the client draw...
  17. Pinco

    EC Animations

    KRframeviewer is quite trashy and the centering is for the picturebox, not the "center tile" required on CC, for what I can see, the bottom-left corner of the frames is the "tile center" (if I use 0,0). I think EC draws the mobiles in a different way and doesn't need the center at all :/
  18. Pinco

    EC Animations

    the missing animations are the "unarmed" version of the character and they are not available for the weapons on EC. For the positioning all I have are the top-left and bottom-right corner of the frames and the coordinates are relative to the center, but no data on the center coordinates in the...
  19. Pinco

    EC Animations

    @Vert-I-Go I think I found a way to calculate the tile center, here is the whip with the new center formula, let me know if it works correctly, thanks :D
  20. Pinco

    EC Animations

    @Vert-I-Go Ok, here is the first of the vd you requested, the whip. As far as I can see there are only 2 animation for the whip (1 for human and 1 for garg) not all the one you listed... anyway, give it a try and let me know if it can be improved :D If it works properly I'll upload the tiger...

Active Shards

Donations

Total amount
$0.00
Goal
$1,000.00
Back