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  1. Falkor

    Loot level seems way too high, way to lower it?

    Loot quality went up because a ton of it is needed for imbuing. That and they knew that 99% of it went unclaimed by any player older than 48 hours. A plain dagger and a cut of ribs doesn't get anybody excited! Sometimes you get a nice piece worthy of using but most of it ends up getting...
  2. Falkor

    Wrong ore type when mined with a Gargoyles Pickaxe

    The whole point behind a gargoyle's pickaxe is that it raises a vein by one level, so mining a plat deposit with one should give you mytheril rock. Sounds like it's working like it should.
  3. Falkor

    The changes in server scripts Are not applying

    https://www.servuo.com/threads/scripts-not-updating-unless-i-recompile.13242/
  4. Falkor

    Restoring the old Gargoyle City in Ilshenar

    Copying old MUL files from an old client to a newer one that still supports muls is just that -- copy and paste. MUL files used DIF files to specify changes between Tram and Fel. I don't know how to edit those. AFAIK nobody has a working MUL to UOP when it comes to maps. I had to do Magincia...
  5. Falkor

    Restoring the old Gargoyle City in Ilshenar

    I've never heard of a method to restore the old maps. I re-created the old Magincia by hand for Whispering Pines client 7.0.7.1. I exported the entire city from 5.0.9.1 as a giant addon and then froze it into the new map. It didn't grab the floor/road tiles so I placed every one of those by...
  6. Falkor

    Mule Regenerates HPs to quick.

    It's doable - it just takes practice. There's a fine line between killing him and not having enough time to tame but it can be done. I watched people tame it hundreds of times over 10+ years.
  7. Falkor

    Instruments and tools displaying uses remaining/durability (ServUO 57)

    Don't keep the solution a secret -- somebody will find this thread in a search years from now and like 99% of every other promising link on the internet, it'll end without the resolution being shared!
  8. Falkor

    Instruments and tools displaying uses remaining/durability (ServUO 57)

    The older eras don't display the OPL (object property list) so the lines that add the durability to that list don't do anything on your shard. The tools use this line to display durability in non-OPL situations. I don't know if it will work for instruments but it can't hurt to try! Add this...
  9. Falkor

    Instruments and tools displaying uses remaining/durability (ServUO 57)

    Are you running an older era on your shard?
  10. Falkor

    Instruments and tools displaying uses remaining/durability (ServUO 57)

    Are the uses actually getting consumed on use (checkable with [props ) but the durability is just not being displayed?
  11. Falkor

    licensing

    Nearly everything we do here isn't technically legal. Emulating the server is against their terms. Modifying and distributing the client is against their terms. Programs that remove the encryption from the client is against their terms. It has been going on for 20+ years now and they don't...
  12. Falkor

    Instruments and tools displaying uses remaining/durability (ServUO 57)

    They removed that from UO a while ago so ServUO did too. I thought it was an error with my scripts but no, tools no longer wear so the durability is display never happens. Technically the "uses remaining" is still in the script...
  13. Falkor

    Test to see if server is accessible

    You can use https://www.canyouseeme.org/ to test it yourself. Just give it the IP and port 2593 and it will tell you if it can connect. You'll also see a failed login on the server's console window.
  14. Falkor

    Some please verify that the Master Storage Backpack actually loots.

    I checked with WinMerge and the important files - MasterStorage.cs and MasterStorageUtils.cs -- are identical to mine except for modifications I made for my server. Even if the looting function didn't get anything off the corpse, your setting "Deleting: all corpses" would delete any nearby...
  15. Falkor

    Some please verify that the Master Storage Backpack actually loots.

    Of course it works. If it didn't I wouldn't have tried to help you in your original thread. I wasn't just wasting your time; I actually use the script with no issues. I quit replying on the last one because I'm out of ideas. I see no reason why yours isn't working. People should know that it...
  16. Falkor

    Adding 2 MainSkills

    You can add other skills to crafting quite easily. This example is in DefCarpentry.cs: index = AddCraft(typeof(ShojiScreen), 1044294, 1029423, 80.0, 105.0, typeof(Board), 1044041, 75, 1044351); AddSkill(index, SkillName.Tailoring, 50.0, 55.0)...
  17. Falkor

    Master Storage not looting corpses!

    If it's not looting *and* it's not deleting the corpse, it's not responding to the command. Does the backpack show you as the owner? You may have to use it as a player (not staff) for it to set ownership.
  18. Falkor

    Master Storage not looting corpses!

    Do you have the whole system installed? There's more than just the one file. MasterStorageUtils.cs is where the "command" word is specified. The default is [loot when standing within range of the corpse to be looted.
  19. Falkor

    Potion Keg cliloc help

    Your label issue is probably due to the if statement involving conflagration potions. If you moved your check below that section it should work fine. public override int LabelNumber { get { if (m_Held > 0 && (int)m_Type >=...
  20. Falkor

    UO Architect problem with Storage and Secures

    Multis are treated differently. Names are pulled from the itemID's description only and individual components can't be (easily) hued. I have to qualify the last part because there are "house painting" and "boat painting" mods that let you hue the whole thing but it's an all-or-nothing...

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