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  1. Falkor

    HasBreath vs SpecialAbility.DragonBreath

    None of those values are supported anymore so delete all of them.
  2. Falkor

    ServUO - SoS / MiB and Chests

    There's already a number of checks that happen in TreasureMap.cs. Are you sure they won't work on the custom map as-is? The random placement system allows for "bad" locations by changing the coordinates on unused maps every 30 days. SOS.cs also appears to pick a random spot on the map and...
  3. Falkor

    Over riding Ultima Online banking system

    You'd have to post which vendor stone script you're using. I'd be glad to take a crack at it.
  4. Falkor

    Over riding Ultima Online banking system

    Yep - it was previously in CurrentExpansion.cs which got replaced by ShardSettings.cs last year.
  5. Falkor

    Over riding Ultima Online banking system

    You can find banking settings in /misc/ShardSettings.cs AccountGold.Enabled = true; AccountGold.ConvertOnBank = true; Changing enabled to false and convert to false will give you the old system with checks and everything. Adding other forms of currency is a pretty...
  6. Falkor

    ServUO - Ring Of Gargish Kind

    You were right -- it's in incognito after all! Here is a working version of the script.
  7. Falkor

    ServUO - Ring Of Gargish Kind

    There simply isn't a variable there to hold the original hair ID value until you add one yourself. Honestly I'm not sure whether it would be best to go in the server script Mobile.cs where the other BodyMod info goes (requiring a recompile of the exe) or in the PlayerMobile.cs script where it...
  8. Falkor

    Problem with 'Group Members' at a 'Champ Spawn'

    You put Visam's loop inside each of your if statements that checks for 1, 2, or 3 participants.
  9. Falkor

    Problem with 'Group Members' at a 'Champ Spawn'

    Just change your m.AddToBackpack(new BronzeRewardBag()); to c.DropItem(new BronzeRewardBag()); because since you're overriding OnDeath, the "c" refers to the pack of the killed mob and the reward you drop will go there. Do the same fix for each of the instances and you should be good to...
  10. Falkor

    ServUO - Help with some config

    This is how I changed mine: // return String.Format("{0:D2}:{1:D2}:{2:D2} ", DateTime.UtcNow.Hour, DateTime.UtcNow.Minute, DateTime.UtcNow.Second); return String.Format("{0:D2}:{1:D2}:{2:D2} ", DateTime.Now.Hour, DateTime.Now.Minute, DateTime.Now.Second);
  11. Falkor

    Client hangs after adding altered map...

    The direction the current and future ServUO is going is to support only the latest client. Methods used to implement customs or support older clients are being removed or phased out. If you want the most out of older eras you want to download the previous version of the server here...
  12. Falkor

    Client hangs after adding altered map...

    There's no automatic patching. You have to put the map files into the client you play from and the client that the server reads. I'm not sure if any map editors work on current clients with maps in the UOP format.
  13. Falkor

    Is possible send a gump to all online players inside an "if" condition?

    This code will send a gump to all players online. You'll have to script the gump itself of course. foreach (NetState ns in NetState.Instances) { if (ns.Mobile == null) continue; ns.Mobile.CloseGump(typeof...
  14. Falkor

    Hue room help please

    I think spellhelper.cs already blocks it.
  15. Falkor

    House Customizing Weirdness...

    I fought this battle years ago when I moved a shard from 5.9x to 7.x clients due to the artwork expansions over the years. It hinged on the TileMatrixPatch.Enabled = false; // OSI Client Patch 6.0.0.0 MultiComponentList.PostHSFormat = true; // OSI Client Patch 7.0.9.0...
  16. Falkor

    FishInstaOven only gives out Fish Steaks!

    If your custom fish steaks inherit RawFishSteak then they may match the first "if" statement.
  17. Falkor

    Razor .net issues. is there something else I can use?

    UOSteam is the only other choice: https://www.uosteam.com/ .Net runs fine on Windows 10. https://docs.microsoft.com/en-us/dotnet/framework/install/on-windows-10
  18. Falkor

    Young Player caps

    Yes. The check happens any time any skill goes up. The total and the particular skill that went up are checked against those conditions.
  19. Falkor

    Young Player caps

    It's in PlayerMobile.cs if (SkillsTotal >= 4500 && (!Core.AOS && Skills[skill].Base >= 80.0))
  20. Falkor

    Battle Chess Script Error Help

    It looks like it's overriding the wrong thing. Try: public override void OnRegister() { ForceExpel(); } No need for a base.OnRegister because it's empty anyway.

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