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  1. Falkor

    ACC YardSystem

    That's how you remove the items you've placed... They won't disappear if someone else double-clicks them.
  2. Falkor

    Missing Elves on RunUO

    Any staff character should be able to see all invisible items. The command [global interface where spawner (or "where xmlspawner" or "where premiumspawner" as needed) will show you a menu of all of them which will let you go to any of them to verify that you can see it.
  3. Falkor

    name/properties not showing

    Hmm - I can't check the itemID because my client 7.0.75.35 doesn't have that item value. Just a shot in the dark -- maybe it requires the "[Constructable]" flag on line 4 of your example?
  4. Falkor

    name/properties not showing

    Depends on the itemID. If it doesn't have a name then the client won't show one unless you specify "name =" in the constructable section of the script.
  5. Falkor

    Missing Elves on RunUO

    If you [props yourself as an elf, is your bodyvalue 605 or 606? Those are the valid elf forms. Your paperdoll looks normal so your gumpart contains the right info. Does UO Fiddler show the elf animations in slots 605 and 606 in your client files?
  6. Falkor

    name/properties not showing

    I can't remember - aren't you running an era that doesn't use OPL?
  7. Falkor

    Missing Elves on RunUO

    I'm not sure where RunUO 2.3 was in terms of client support but if your MapDefinitions.cs has either of these entries, make sure it (they) match these values: TileMatrixPatch.Enabled = true; //OSI client patch < 6.0.0.0 MultiComponentList.PostHSFormat = false; // OSI Client Patch 7.0.9.0 +...
  8. Falkor

    ConPVP

    You can't directly use the file I attached. You must use it to find the lines you need for your playermobile.cs file.
  9. Falkor

    ConPVP

    Here's a PlayerMobile.cs file from a dead shard that used that system. At first glance it doesn't look like it requires any changes to serialize/deserialize so that's helpful. Just search for pvp and the errors you listed and you should find all the necessary edits. Don't forget "using...
  10. Falkor

    Treasure map oddity

    The random T-map system doesn't check for accessibility. Instead, if you don't complete it within 30 days of decoding it, the map's coordinates change to another random location.
  11. Falkor

    Help Re-Enabling Context Menus

    This is a total shot in the dark since I haven't tested it but it looks like editing the core file PacketHandlers.cs if (target != null && ObjectPropertyList.Enabled) { if (!state.Mobile.ViewOPL) {...
  12. Falkor

    command to open a browser for a player?

    It's literally [openbrowser <urlhere> :D In commands.cs
  13. Falkor

    Multiple spawns

    You're basically describing a mini-champ but with only one mob per "level" and that can be done with the regular xmlspawner. The spawner for Drelgor (around 3651, 2511) in Old Haven is a good example to study. I bet you could use it to make exactly what you're looking for.
  14. Falkor

    Pvm Damage

    You can stack buffs to make melee combat extremely effective. Discord, honor, enemy of one -- add any of those with some +dmg jewelry and you can take down nearly anything. You can tweak damage in AOS.cs. Most people use it to reduce pvp damage in shards with unlimited skill caps but it can...
  15. Falkor

    Abandoned or Donated Full Shards

    Find the account that's "owner" instead. You can change its password to the same one you've already logged in as by copying the password value within accounts.xml If an account should be staff but isn't, try the command [calt. It's an addon but if they used it and logged out at player level...
  16. Falkor

    Abandoned or Donated Full Shards

    You can edit /config/accounts.cfg to allow more accounts per IP. That will let you create an account but you'll need to know how to force admin access or you won't be able to do anything requiring staff access. You can delete everything inside the /saves folder and you'll have a blank shard to...
  17. Falkor

    Xanthos Evo mounts

    Naturally it gets done in a different manner :D Remove or comment out that line and add this line SetSpecialAbility(SpecialAbility.DragonBreath); in the same area where skills, damage, resistances etc. are set.
  18. Falkor

    Xanthos Evo mounts

    Shrink is an easy fix. I assume they made OPL mandatory so just replace "ObjectPropertyList.Enabled" with "true" The check for hasbreath has been changed so you'll need to modify every reference to it. Old: if (pet.HasBreath) New: if (pet.HasAbility(SpecialAbility.DragonBreath))
  19. Falkor

    Double login issue

    This is normal console activity at login -- it always shows a disconnect at that point. When the server starts up, does it show the correct IP(s) being listened to? Are you using a recent client? Are you using Razor to launch the client?
  20. Falkor

    Help with custom weapon

    Add this to your code and it'll work fine: public override float MlSpeed { get { return 2.50f; } } The value is in seconds, so edit that as needed for weapon speed. There's "old speed", AOS speed, and Mondain's...

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