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  1. Falkor

    Using a lever to summon a moongate.

    I would try changing chg.Location = this.Location; to chg.Location = p.Location; to put the gate where the player is standing. You can get fancier by using x,y, and z offsets from either the player or the item but I don't know what format the CargoHoldGate script expects it to be in...
  2. Falkor

    Newb question about clothing

    public newshirtlol() : base (0x558F) should take care of that. I forgot you were using a different shirt. You may have to change this line from Shirt to BaseShirt for that. public class newshirtlol : BaseShirt
  3. Falkor

    Newb question about clothing

    What error are you getting? As far as I know you can't specify font information within an item's name... I would look at other shirt scripts since they inherit Shirt and not baseclothing. Here is shirt.cs edited for your needs: using System; using Server; namespace Server.Items {...
  4. Falkor

    Notification of player login

    If you change the "if" between the two possible broadcast commands to "else if", people will get one message or the other. Otherwise new players will get both messages when they log in since they still meet the conditions of the statement.
  5. Falkor

    Notification of player login

    Changing that section to something like private static void OnLogin(LoginEventArgs e) { if (e.Mobile.Player) { PlayerMobile pm = e.Mobile as PlayerMobile; if (pm !=null && pm.Young && (e.Mobile.AccessLevel == AccessLevel.Player)...
  6. Falkor

    Merry Christmas system question

    The NPCs have to know to listen for it. Is there a related config file in /scripts/services?
  7. Falkor

    Can the new custom castles and over sized plots be imported to 7.0.20.0 client?

    You're right - I tried it again and got nothing. I think the main issue is that the multi files made a drastic change from 7.0.9 onward, meaning I'll never succeed in trying to get 7.0.7.1 to work with 7.0.75 files. I don't have anything close to 7.0.20 to test with. It's from after the format...
  8. Falkor

    Can the new custom castles and over sized plots be imported to 7.0.20.0 client?

    I tried converting art.mul and artidx.mul from client 7.0.75.35 and dropping them over a 7.0.7.1 (pre-UOP) client and it doesn't work. Strangely enough the new large empty plot *is* visible but the rest of the newer houses and most of the artwork is still missing. There must be something about...
  9. Falkor

    Is it possible to create mobile with magic weapon or armor?

    Sure. Just pick the item you want them to be equipped with and put it into the script. For example, instead of adding a simple sword to a mobile: AddItem(new Katana()); you replace it with the name of the sword you want them to have. AddItem(new BladeOfInsanity()); If you want magical...
  10. Falkor

    Looking for a shard with the old Magincia

    Whispering Pines shard has it. I put it back piece by piece in their client 7.0.7.1 by exporting the entire town as an addon from the old 5.0.9c client and then adding it, and freezing it, in the new world. That didn't get the tiles that made up the floors and roadways so I put them back by...
  11. Falkor

    MegeCliloc Error - Stringid not found on magic weapons

    Yes - you can use a newer cliloc file without issue, especially with similar client versions.
  12. Falkor

    Need help with Pre-AOS Blacksmithing RunUO 2.2

    I'm trying to find where era-based crafting is set but nothing jumps out at me yet. Ideally you could turn it on and then just comment out the other resources except for iron and coal ingots. It gets tricky trying to juggle features from one era without enabling all of them. Doing it for ores...
  13. Falkor

    Need help with Pre-AOS Blacksmithing RunUO 2.2

    You won't be able to use any resource other than iron in a shard of that era then since it is specifically ignoring SubRes entries. There's the quick-n-dirty approach though: make new versions of each item you want to be crafted out of coal -- CoalPlateArms, CoalPlateLegs, etc. You can copy the...
  14. Falkor

    Need help with Pre-AOS Blacksmithing RunUO 2.2

    It looks like you hit all the usually-missed spots but there's one place left to make an edit. In DefBlacksmithy.cs, around line 703 you'll find: // Add every material you want the player to be able to choose from // This will override the overridable material...
  15. Falkor

    Way to simply replace few tiles of water to ground?

    If you don't raise those tiles by 1, the ones over the water can disappear (or fall below the ground) when you leave the area and return.
  16. Falkor

    Way to simply replace few tiles of water to ground?

    The command "tile" is your friend here. [tile static 1276 Target the top left and bottom right of the room. Then do [area inc z 1 for the same tiles. That's the trick - your added floor tiles need to be raised one to stay above the ground when you leave the area and return. You can use...
  17. Falkor

    HueRoomGen.cs

    https://www.servuo.com/threads/hue-room-addon.669/#post-3799
  18. Falkor

    Trouble making Hued Ingot from Coal Ore

    Returning "new IronIngot" did exactly that -- it immediately returned a new (and normal) IronIngot having never reached the properties you wanted to change. Now we poof up an iron ingot (referred to as cingot for our purposes), edit it, and then return the modified item.
  19. Falkor

    Trouble making Hued Ingot from Coal Ore

    This ought to do the trick. I can't test it because of my custom ores but it should do it! public override BaseIngot GetIngot() { IronIngot cingot = new IronIngot(); cingot.Hue = 1109; cingot.Name = "coal ingot"; return (cingot)...
  20. Falkor

    Discussion on the balance skill cap.

    I wrestled with the question for a while and then came to the realization that I need to stick to my target player. People seem to want either EA-exact or a total free-for-all, with very little in between. I tried a raised skill cap and then decided since I'm going non-PVP anyway (except for...

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