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  1. The Real Keith

    SkillCheck and Repeatables

    Thank you very much for your answers @tass23, I tested the attachment and instead of SETONTRIGMOB/XmlQuestAttachment,YourQuestName,1440 I used SETONTRIGMOB/ATTACH/XmlQuestAttachment,YourQuestName,1440 and it worked great. So this starts to flow into an annoyingly challenging area of things...
  2. The Real Keith

    SkillCheck and Repeatables

    A fine answer as usual @tass23, I appreciate it. I'll test it out next time I'm working. My other question is I've used "GETONTRIGMOB,skills.stealing.value>100" in the past to check if a player has a certain skill at a certain level, but now I'd like these daily repeatable to only be accepted...
  3. The Real Keith

    SkillCheck and Repeatables

    I'm not creating quests very traditionally, so this may be hard to explain but I'll give it a shot. Im using GIVE to give the player the quest The quest has 2 objectives, the first is the real objective and the second is a fake objective The fake objective2 is "COLLECTNAMED,CHEATER,1" and it's...
  4. The Real Keith

    Looking for good quest creator program

    I went through the same hoops as you and the best thing to do is create them by hand using C# or use xmlspawner in my opinion. Most of the old runuo quest generators are out of date and throw errors and even if they don't, they aren't easily linked together.
  5. The Real Keith

    XML Spawner question

    What I usually do is tie the objective into a quest, giving me a little more control over the spawn based on the quest completion. So for instance, if the spawner is set to trigger when carrying a magical box and it spawns a monster and the objective (KILLNAMED,Monster,1) is to kill the monster...
  6. The Real Keith

    UO Compendium

    I also had that problem Joshua, when I hit the "Apply" button, nothing actually happens. As a side note, I haven't really taken the time to update uo compendium, which might be the issue? Since you requested forwarding issues to you @Voxpire, im gonna tag you. lol
  7. The Real Keith

    AllowNPC Triggering

    Thats a really good idea for some epic scenes, I'll keep that in mind, thank you! :D
  8. The Real Keith

    AllowNPC Triggering

    Yes, mostly. I had some concerns that the quests npcs needed lock conversation set to false in order to work. I'm afraid it will affect the way players interact with the npcs, as they give quests and change objectives, couldn't players potentially "interrupt" another player? Fun stuff though...
  9. The Real Keith

    AllowNPC Triggering

    Thanks, that didn't solve my issue but while looking at that screenshot, I noticed they had "AllowNPCTrigger" set to true. I had assumed that check boxing that in the xmledit gump did that, but did not. Thanks for the help!
  10. The Real Keith

    AllowNPC Triggering

    As far as I can tell, they are the same setup just longer dialogue. The triggered NPC should have a -1 dependson and allownpc checked as well as atleast 1 word from the text as a keyword, right? Does the lockon or ignorecar matter?
  11. The Real Keith

    AllowNPC Triggering

    @tass23 I'm trying to make 2 NPC's get into an argument and respond to the others text as a keyword and text setup. Vokes is supposed to say something, Sprellic is supposed to respond to what he says. I saw the AllowNPC trigger option in the xmledit gump but it doesn't seem to be working. Am I...
  12. The Real Keith

    Domain Names and Hyphens

    Generally speaking (not specifically pertaining to Ultima Online), a successful catchy name is usually 2 syllables, easy to spell, and doesn't contain spaces or awkward spelling. Think about some of the most popular websites that exist. "Ya-hoo" "Face-book" "Goo-gle" My servers name for example...
  13. The Real Keith

    Hello World!

    Welcome Izex, glad to have you. Developing or playing? :D
  14. The Real Keith

    XML Spawn Drop

    A quick google turned this up on these forums
  15. The Real Keith

    XML Spawn Drop

    ettin/ADD/<katana> Ettin being the creature type, ADD/<katana> is the item type. You can also name the item or add properties to it within the brackets Such as ettin/ADD/<katana/name/Shiny sword>
  16. The Real Keith

    That name tho...

    That name tho...
  17. The Real Keith

    Quest Creating with XMLSpawner

    When the quest line is completed (Goal of 200 quests), Ill do a speed run of them and make another video... lol
  18. The Real Keith

    EQUIP invalid drop probability

    I feel like a derp. Thanks tass23.
  19. The Real Keith

    Quest Creating with XMLSpawner

    There are tons of tutorials on making quests with XMLSpawner. I wouldn't have been able to even begin this without them and the help of tass23 https://www.servuo.com/tutorials/xmldialog-xmledit-xmlquestnpc-killnamed-objective.9/
  20. The Real Keith

    EQUIP invalid drop probability

    Ah, thanks @tass23 My next question is, when I EQUIP/leatherchest it works but if I EQUIP/platechest it does not. o.O

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