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  1. The Real Keith

    EQUIP invalid drop probability

    I'm trying to UNEQUIP all layers from an NPC and EQUIP them with custom armor. I've successfully unequipped them, but when trying to Equip them, I get an invalid drop probability. I've tried adding it (Even though it's an optional variable) and it still generates an error. The error is...
  2. The Real Keith

    Quest Making with XMLSpawner https://www.youtube.com/watch?v=7UP_EzV4VLk

    Quest Making with XMLSpawner https://www.youtube.com/watch?v=7UP_EzV4VLk
  3. The Real Keith

    Quest Creating with XMLSpawner

    This is a short video I made of some Quest creation with XMLSpawner. Thanks @tass23 for your help and thanks Servuo for all your hard work. We will be relaunching soon and a very long quest line will be ready :)
  4. The Real Keith

    Clone Character On Logout

    Awesome idea. I'm curious, do the logout timers still function? If I'm in combat with someone and alt+f4, my character would normally remain in game for a period of time. Would this timer occur prior to the clone being created?
  5. The Real Keith

    Quest Notifications

    Thanks everyone, all my questions are answered! Seems if I do decide to add this, I'll use a custom attachment or something and it will only be applicable to people using the Enhanced Client on our server.
  6. The Real Keith

    Quest Notifications

    Huh... I guess it is only the Enhanced client. I could have sworn I've seen it on the classic. Perhaps it's a packet Moody or I added unknowingly. Do the quest indicators show on the classic on OSI?
  7. The Real Keith

    Quest Notifications

    That's a good work around, I might use that if I can't use my original idea. What I'm talking about is the actual quest markers that are currently being used on OSI. I've spawned a known (original) quest on my server to see if they are visible. He has a tooltip "Quest giver", it might be as...
  8. The Real Keith

    Quest Notifications

    I'm making a quest line as well as side quests and I was wondering if there was a way to tie in the exclamation mark above the NPCs head into XmlQuestNpcs, maybe using conditions? I'd imagine there would be some packet play and a custom attachment, is there an easier way, an existing way already?
  9. The Real Keith

    XMLSpawner mobs are Multiplying when Released

    Thanks for the replies guys. I had assumed that the Spawns had an option to check the area for the same type of mob. It doesn't happen often, but when it does, it's insane. I think we'll take the approach to make tamed and released creatures despawn after a period of time to prevent them from...
  10. The Real Keith

    XMLSpawner mobs are Multiplying when Released

    So we've launched our shard and everyone and the flood gates opened. People started rushing their favorite taming spots and we've been keeping an eye on everything. I've noticed that if I have a spawner that has a limited number of creatures on it (ie, 1 single sheep) and that creature is tamed...
  11. The Real Keith

    Exporting Teleporters

    Thanks guy, very helpful. I will consider and attempt both solutions!
  12. The Real Keith

    Exporting Teleporters

    Wondering if anyone can think of an efficient way of exporting teleporters from one server and importing them into another. I attempted to use xmlfind but cannot save them to a file because they aren't spawners.
  13. The Real Keith

    Movement speed of Creatures?

    Setting the active and passive speeds will work fine. Setting the numbers lower will make them move faster since it's the delay between movements.
  14. The Real Keith

    UO 3D enhanced client ServUO support it?

    I had no problems with one of the loaders I found. The one from the UOSA repo failed, but I found another from the abyss server that uses a cheese.cfg and dll file. We've probably made more progress on the enhanced client support than I've been able to find on the web. Things from the hot bar...
  15. The Real Keith

    ServUO and Enhanced Client support (Publish 54)

    Turns out after all of the modifications offered here on servUO, the enhanced client works just fine aside from some small things. After some experimentation, we realized that the packets weren't being sent because our expansion was set to UOR era. lol. Doh.
  16. The Real Keith

    ServUO and Enhanced Client support (Publish 54)

    I looked over that too, I'm not sure how it will help yet, I've heard of a few servers that have the enhanced client running properly, it's just a matter of identifying the packets and giving them functionality. Packets aren't moody or my area of expertise, which is why we're seeing if anyone...
  17. The Real Keith

    UO 3D enhanced client ServUO support it?

    I actually just replied to a thread about the same thing hoping to resurrect it. Even with most of the information I could find, I still have many issues that make the enhanced client unusable. Did Broadsword patch the client after most of these modifications were done?
  18. The Real Keith

    ServUO and Enhanced Client support (Publish 54)

    I'm wondering if people are still contributing to this. We've managed to get the Enhanced client functional on our server with encryption and the loader. The actual client is having some obvious missing packets though. You can't see spellbooks, shop windows, there is no ctrl shift tabs, avatars...
  19. The Real Keith

    Virtue Tile Addons and Deeds

    This is great! Will find a use for this for sure. Thanks Lokai
  20. The Real Keith

    Are there any coders who do custom work?

    Ah, a developers favorite saying. "It's not a bug, it's an undocumented feature."

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