@Falkor was nice enough to help me figure out that my client is using UOP files so my .mul edits were being ignored until I unpacked, edited, and repacked the .UOP
Thanks again @Falkor !!!!!!
Hey Folks!
I followed the tutorial here:
https://www.servuo.com/threads/video-tutorial-creating-an-animated-item.768/
I just made a static item instead of animated. I set it as a container, gave it height and weight and name. Saved. When I open the files with UOFiddler I can see my custom...
Big Thanks to @Falkor !! for helping me get "hair mod" working.
There are 2 rings for each race:
Human to Gargoyle
Human to Elf
Elf to Human
Elf to Gargoyle
Gargoyle to Elf
Gargoyle to Human
@Falkor that's what's tripping me up, is I can see in the incognito spell, there's these 2 pieces:
private static readonly int[] m_HairIDs = new int[]
{
0x2044, 0x2045, 0x2046,
0x203C, 0x203B, 0x203D,
0x2047, 0x2048, 0x2049,
0x204A...
I got this script working but have one piece I just can't seem to get.
In the attached file, on line 40, I'm trying to find a way to "temporarily" overwrite the HairItemID. If I use HairItemID then it permanently overwrites and when the player is changed back to Human the Gargoyle Horns...
Hey Visam,
Now we're talking. I didn't think of foreach.
but, I think he's trying to take a tiered approach
1 player exists in toGive - give X
2 players exist in toGive- give Y
3 players exist in toGive- give Z
I've attached a modified script I use to distribute EvoEggs for the evolution creatures. You can see on line 105 I define the Type "eggs" and then on line 138 I create the instance and then on line 163 I use begin the actual distribution using line 173 with GiveEggsTo (corpse.Killer)
Not sure...
1) No luck, can't find anywhere that's referencing timezone. It's reading exactly +6hrs
2) Skill.cs does not seem to contain the frequency or delay between skill gains unless I'm not reading it correctly
3) anyone got any ideas on this???
Hey Folks!
I have 3 questions today:
1) Where in the world do I set the time/timezone on my server? The date is right but the hours are like +6 off
2) I can't seem to find where skill gain chance change is kept. I found stat gain chance, but can't seem to locate skill gain chance/delay
3)...
Not sure why I had to enable that then lol. Regardless it works, would be easier if I could just make namespace Server.Mobiles and namespace Xanthos.Evo play nice and properly see each other.
@sahisahi
Well, it seemed to work but now it's not
I've tried using the actual item name, the item display name, tried using it as TriggerObject I can't get it to spawn the monster when a player carries the item near the xmlspawner
1605072002
Sorry! Enough trial and error finally yielded...
Wrote this for a little quest I'm building on my shard. Thought others might need/want something like this
If correct item (ProfessorsFakeNotes) is droppped onto the box, then the box will summon a monster to specified coordinates and remove the item.
When the player doubleclicks the box it...