- Updated for compatibility with the 24th June release of Ultima Odyssey.
- Updated Virtual Player Vendor system to match the v1.1 release for RunUO/ServUO in features.
- v1.5 was an unreleased build compatible with the removed June 14 version of Odyssey. Thus, the bump straight to v1.6.
- It is now possible to use the keyword "vendor" to refer to the player vendor, which helps in case you are running several player vendors and would like to have a key binding or a macro set up to address all of them regardless of the name. For example, you can use "vendor report" or "vendor...
Gadget2013 submitted a new resource:
Virtual Player Vendor (PlayerVendor Bot) - A low-population shard or solo shard player vendor that sells items to virtual bot adventurers
Read more about this resource...
Yeah, I agree with Djeryv's calculations here, this part of code won't make the henchman's skills go above 100 :) In my understanding, at least (though I admit I can be wrong), the reason why henchmen can feel somewhat overpowered at times is because they can instantly heal themselves when they...
v1.1
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- Updated to be fully compatible with the June 8 release of Ultima Odyssey.
- Removed the Weather extension since weather support was added in the June 8 release of Odyssey.
Gadget2013 submitted a new resource:
Ultima Odyssey Extensions Pack - A collection of extensions to diversify your Ultima Odyssey experience a little bit
Read more about this resource...
This is a collection of minor and sometimes not-so-minor modifications (extensions) for Djeryv's Ultima Odyssey, a solo/multiplayer adventure game powered with RunUO 2.1 and Ultima Online client 7.0.15.1.
If you don't yet have Ultima Odyssey, you can download it from here...
@uohaloran: Linux Mint runs both the client and the server beautifully without me having to resort to anything like Wine, it's pure native Mono :) Even Razor works, even if the interface looks a bit ugly-ish, but it's totally functional! :D
@Finaltwist: Woo, nice changes! I'm going to join soon...
Wooo, sweet, thanks a lot for setting it up, Final! :) I'll check the info soon and I'll try to at least make a test connection and make a character later today (I know exactly how you feel with work XD ). I'll also see if I can figure out setting up a github repo - I participated in a couple...