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  1. Ultima Adventures - A full featured, content packed offline/online server

    Alrighty, testing a bit more regarding BuildWorld. I can tell that you've converted some of the decorations to statics inside MUL, since after Buildworld now I have more of them retained, such as e.g. the doors of the house outside Britain, which is good :) I tested the Ambrosia champion spawns...
  2. Ultima Adventures - A full featured, content packed offline/online server

    Wow, that's a really cool design! :) And yeah, basically, for anything spawned, we can just hook up the Spawns.map file to auto-spawn the entire map. For anything you're currently adding manually via [add, we'd need to write a script which would recreate the objects at the same coordinates and...
  3. Ultima Adventures - A full featured, content packed offline/online server

    So, what systems are we currently "missing" in the buildworld process? I might take a look at making scripts to recreate them on BuildWorld, but for that I'd need a bit of detailed information as to how these things were set up in the first place and where they are located so that I can find...
  4. Ultima Adventures - A full featured, content packed offline/online server

    Looks intriguing! :) Good luck! :D Can't wait to give it a try!
  5. Ultima Adventures - A full featured, content packed offline/online server

    Hehe, this sounds like a very interesting idea! :) Go for it, hehe :)
  6. Ultima Adventures - A full featured, content packed offline/online server

    Hehe true :) And sure thing, I'll actually try to make a PlayerVendor that can reside outside of a house next, and will then try to turn my attention to convos ;) 1588954209 Alrighty, here's an update to PlayerVendorDeed.cs that allows to freely place the Player Vendors around the map, except in...
  7. Ultima Adventures - A full featured, content packed offline/online server

    Ahah, just tried it and I can see you already took care of it :D You're way ahead of me, haha :D
  8. Ultima Adventures - A full featured, content packed offline/online server

    What that change to Helpers.cs does is it makes the RandomEncounters system treat various Odyssey region types as if they were either Guarded (e.g. towns, cities, villages), House (e.g. houses and maybe public areas), Dungeon (e.g. caves etc.) or Wilderness (everything that's not a Guarded, a...
  9. Ultima Adventures - A full featured, content packed offline/online server

    I tested RandomEncounters in the latest build with a 10-sec spawn rate and I don't get anything spawned in the City of Britain or outside of it beyond what was already spawned there (through other means, perhaps? I'm not sure). Either things spawn very very rarely, or they don't spawn in certain...
  10. Ultima Adventures - A full featured, content packed offline/online server

    Yeah, sounds like a plan! That's a good idea :)
  11. Ultima Adventures - A full featured, content packed offline/online server

    Gotcha, thanks for the info! :)
  12. Ultima Adventures - A full featured, content packed offline/online server

    Cool, thanks for letting me know! :) I can still "wipe" the overland items by using the unmodded server exe, right?
  13. Ultima Adventures - A full featured, content packed offline/online server

    Nice, will do! :) Thanks for the heads up! I'll test soon :)
  14. Ultima Adventures - A full featured, content packed offline/online server

    Alrighty, looking at the RandomEncounters.xml in the current server update - it seems that it has similar issues to the ones I mentioned above, please test to see if you get any spawns in the wilderness. I see that the dungeons will indeed work correctly without any change, at least more or...
  15. Ultima Adventures - A full featured, content packed offline/online server

    Ah, I'm most likely just on an older build, so I haven't seen those changes yet - this is exactly where synchronizing efforts over Git becomes a nice idea :)) I'll update to your latest release and test what the situation is like with RandomEncounters there, maybe my xml file was older too. Note...
  16. Ultima Adventures - A full featured, content packed offline/online server

    Hehe, nice, I'll eventually get to it, though I need some practice with CentrED - I tried placing a road and it looks like I have to place the center tiles, the leftmost tile and the rightmost tile separately (since they are different)... do you know if there's an easy enough way to copy the...
  17. Ultima Adventures - A full featured, content packed offline/online server

    Ah, indeed, that sounds very interesting too! :)
  18. Ultima Adventures - A full featured, content packed offline/online server

    Nice! :) I'll see what I can come up with, hehe :) 1588868571 Oh, a PvM monster gauntlet system sounds interesting! Will be happy to check it out once it's up! :D

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