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  1. Ultima Adventures - A full featured, content packed offline/online server

    Nice, thanks a lot for the tips! :D Will have some fun with it too :)
  2. Ultima Adventures - A full featured, content packed offline/online server

    Sounds fun! :) And I'll tweak my PV a little bit in the upcoming weekend and possibly make a generic RunUO version too, not sure if I have enough time :) Also, kind of inspired to try my hand at editing the map similar to how you're doing it... Are you using CentrED+ to edit the map and UO...
  3. Ultima Adventures - A full featured, content packed offline/online server

    Nice! :) And yeah, I might make a more generic pure RunUO-compatible version (since this one is pretty much Odyssey exclusive) and post it as a RunUO resource in the upcoming days ;) Hehe, sounds like a good idea, good luck!
  4. Ultima Adventures - A full featured, content packed offline/online server

    Nice! And here's the initial implementation of the BaseConvo-like conversations, the player vendor will now respond to certain keywords and talk to the user. It's not perfect yet, the NPC needs to be named explicitly (called by name) in each phrase, and certain phrases work strange (e.g...
  5. Ultima Adventures - A full featured, content packed offline/online server

    Yeah, I think for a smaller project the second approach is better (and at least easier), I'll work on that soon :) And a separate merchant can be made later if I'm in the mood for a full rewrite :D
  6. Ultima Adventures - A full featured, content packed offline/online server

    I also still think having a git repo set up would have been beneficial, hehe, but either way is fine with me :) I'm not sure if hooking up PlayerVendor to BaseConvo would be doable without a major rewrite, but I can at least extend the PV in a way similar to how I hooked up the report line to...
  7. Ultima Adventures - A full featured, content packed offline/online server

    No, I guess I just merged it against the wrong file, just copy that part over from the previous file. Version 7 has the MyServerSettings thing back :)
  8. Ultima Adventures - A full featured, content packed offline/online server

    While looking for the potential source of a problem, found a bug with the way items were considered and sold inside containers. It couldn't have crashed the game, I think, but it could have made it possible to sell gold for more gold in certain specific scenarios, lol. Anyway, I fixed that, and...
  9. Ultima Adventures - A full featured, content packed offline/online server

    Yeah, try making that little change I suggested above, see if it crashes again for you - if it does, PM me the save file so that I can take a look at the contents and see if I can reproduce it. In the meantime, I'll look a little bit more carefully at what could be calling the null issue :)
  10. Ultima Adventures - A full featured, content packed offline/online server

    @ FinalTwist: Regarding the crash - hmm, been playing with a PV since January and haven't had a single crash (even in stress test mode when the PV ticks, like, every 10 seconds to see how it works quickly). What are the contents of the PV's bag before it crashed? Also, is it my version of the PV...
  11. Ultima Adventures - A full featured, content packed offline/online server

    Awesome, I'll update tomorrow and play a bit with the updated version of the game :) Also, the idea sounds interesting regarding OnSpeech - it might actually work! Will try to find some time for experiments soon :)
  12. Ultima Adventures - A full featured, content packed offline/online server

    Yeah, they're indeed quite a bit different from standard NPCs internally. I'll see if I can figure out a way to make the necessary changes, but not sure if my skill level would allow for this kind of change at the moment :/ I'll let you know if I come up with anything workable :)
  13. Ultima Adventures - A full featured, content packed offline/online server

    What kind of change would be needed in PlayerVendor? I don't see any line in there that identifies him as a "player vendor" specifically, he's just spawned with a name and no title... No idea how to add a title to him, to be honest :/ Also, the idea with placing a player merchant in a home is...
  14. Ultima Adventures - A full featured, content packed offline/online server

    @Finaltwist: Here's the line for keywords.txt, I believe this should work: playervendor job, work, what*do*do, profession, occupation, explain, how*to*sell, description, free, bag, container, chest, can*not*sell, do*not*sell, does*not*sell, payment, charge, rob, steal, hold up, coin, money...
  15. Ultima Adventures - A full featured, content packed offline/online server

    Oh, awesome, thanks a lot for the heads-up! :)
  16. Ultima Adventures - A full featured, content packed offline/online server

    Wow, those markers are nice! :D
  17. Ultima Adventures - A full featured, content packed offline/online server

    Thanks a lot! :) Alrighty, will do :) 1588598134 Here's an updated PlayerVendor which has basic support for pricing spellbooks. Originally I wanted the higher circle spells to cost more, but unfortunately, spellbooks are very diverse and the system of storing spells inside them is quite...
  18. Ultima Adventures - A full featured, content packed offline/online server

    It definitely is a good idea, I'll try to take a look at it some more, I think it's a bit difficult for me to figure out... Like, I understand why certain things produce errors, but I have a hard time understanding how to write that same thing in a way that it does what you intend it to do...
  19. Ultima Adventures - A full featured, content packed offline/online server

    Yep, glad you'll find it useful! I'll take a look at a PlayerVendor update soon :) Are you planning an update after this aspect of BaseConvo is covered?
  20. Ultima Adventures - A full featured, content packed offline/online server

    Yeah, that line was mockup code, you're correct that it needs two parameters - Insensitive.StartsWith(e.Speech, this.Name) or whatever - not at my PC now, so can't check if this is 100% correct, but hopefully you get the idea - it's similar to Equals in syntax. Sadly, that other idea won't...

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