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  1. Ultima Adventures - A full featured, content packed offline/online server

    Sure thing, here's my HenchmanFunctions.cs :) And yeah, no need for the Solaris CliLoc function call in PlayerVendor now :D And here's a somewhat further updated PlayerVendor, I cleaned it up, removed code duplication related to advertisement, and actually made advertising and announcing sales...
  2. Ultima Adventures - A full featured, content packed offline/online server

    I worked a little bit more on my single player Player Vendor mod, this version is now better at handling the item names both when announcing the sale and when advertising with no player-made description given, it'll now use the actual fully qualified item name, like Dull Copper Katana of...
  3. Ultima Adventures - A full featured, content packed offline/online server

    @Finaltwist: I think making the vendors respond to "vendor buy" / "vendor sell" or "Name buy/sell" should be straightforward enough, you'd just need to hook the relevant keywords in the speech routine and make them call the relevant vendor methods that open the trade window. Not sure if...
  4. Ultima Adventures - A full featured, content packed offline/online server

    I don't yet migrate the character from build to build, I'm using the admin character to run tests and check out the areas and stuff, as well as experiment with different scripts and settings :) sadly, I don't think moving a player mobile from one save to another would be an easy task to do, if...
  5. Ultima Adventures - A full featured, content packed offline/online server

    That sounds like a good idea!:) I'll continue my experiments and testing tomorrow, Will see if I can figure out some more spawning tweaks for town NPCs
  6. Ultima Adventures - A full featured, content packed offline/online server

    Hehe, no pressure there, feel free to do it when you have some time :) It is, after all, meant to be a fun hobby after all, not a pressing kind of work :)
  7. Ultima Adventures - A full featured, content packed offline/online server

    Yes, it did work for me :) It respawned the entire world's PremiumSpawners without affecting anything else, it seems. And nice job starting this new resource, I think this is the proper way to go so that we don't overwhelm the original thread with our largely experimental modifications :)...
  8. Making a Renaissance era shard: viable starting point brainstorm

    I'm sorry in advance if this is going to be a completely noobish question, I'm about to try something bigger than tweaking some lines of code here and there in RunUO/ServUO and I could use some advice in establishing a good starting point... For the sake of learning the in-depth ServUO server...
  9. Looking for uo clients

    Thanks a lot for the share, Grimoric! Is there any way to download any of the other clients? I'm also trying to build a collection of older clients, but it's very hard to find the ones after 7.0.24.1 (the ones before can be offline-patched using a collection of patches you shared, but the ones...
  10. Abandoned or Donated Full Shards

    Alrighty, I'll try to reupload my copy of Rel Por onto Dropbox on the weekend, hope I don't get sidetracked :)
  11. Abandoned or Donated Full Shards

    Not sure if this is still needed, but I still have the server and the client files for the Rel Por release. If anyone is interested, I can put them onto my Dropbox and stuff.
  12. UO:T2A graphics under client 5.0.9.1

    Thank you very much! :)
  13. UO:T2A graphics under client 5.0.9.1

    Wow, this is splendid, but it looks like the original torrent is not seeded anymore, at least I haven't been able to find any peers for quite a while. Is this resource still available anywhere on the web or is there a live torrent? Thanks in advance!
  14. Fresh ServUO Haven decoration issue

    Ah, makes sense, thanks! Yeah, I set my datapath.cfg to the same UO path too, looks like there's no difference. :)
  15. Fresh ServUO Haven decoration issue

    Ok, thanks! :) Will do!
  16. Fresh ServUO Haven decoration issue

    Hello, I tried a fresh installation of the current build of ServUO (checked out from git, compiled, spawned using the "createworld" command) with the latest UO classic client 7.0.63.2. I started a new character in New Haven and walked into the (ruined) Old Haven area. I'm seeing misplaced...
  17. Crashed - ServUO restarts constantly

    Yep, I was able to set up stock RunUO 2.5 under Linux/Mono without any issues whatsoever, seems to be working just great... not sure why ServUO doesn't want to play ball here... (but yes, there is a number of changes, such as Open UO SDK intergration etc., so I guess there may be complications...)
  18. Crashed - ServUO restarts constantly

    Umm I don't have a save file yet (there is no "Saves" folder), I'm unable to start the server in full even once so that it makes a save file... So, I don't have anything to delete there :( Not sure what else to do, I tried a few things but nothing actually helped. Out of curiosity, was anyone...
  19. Crashed - ServUO restarts constantly

    Yeah, and that's really odd, because I have no idea what exactly it's trying to open in that location. I have all my paths set correctly in Scripts/Misc/DataPath.cs and in Server/OpenUOSDK.cs, is there anything else I need to change to make it work?
  20. Crashed - ServUO restarts constantly

    I tried looking inside Main.cs (where the crash seems to originate from) but couldn't find anything conclusive regarding where exactly it fails... I tried tweaking a couple paths but that didn't do it. It's unfortunate that the crash doesn't report the exact line which failed, that would have...

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