Starting on line 11, in the WallInfo[] m_types
public static WallInfo[] m_Types = new WallInfo[]
{
#region WoodWalls
new WallInfo(10),new WallInfo(7),new WallInfo(12),new WallInfo(6),
new WallInfo(13),new WallInfo(8),new WallInfo(11),new...
Sometimes you need to go back n forth from two locations to set stuff up.
This should help out with that.
/*
* Commands
* Back1: Go back to temp location 1
* Back2: Go back to temp location 2
* SetTemp1: Set temp location 1
* SetTemp2: Set temp location 2
* ClearTemps: Clear your temp...
When you have a Moongate/Teleporter that needs Linked together, This command will help with that.
Command:
[LinkIt
Just use the Command and target either a set of Moongates or a set of Teleporters to set the Link between them.
Your way is a little more, strait to it... But I did something a little different to get the Season for Felucca to Summer.
Not sure why I did it this way but I did.
using System;
namespace Server.StartUp
{
public class ServerStartUp
{
public static void Initialize()
{...
I made anther Gump that will show more hues that has a minimize button that will bring up the compact gump.
I also added a way to change the item-id to show what hues there is, in the big gump only.
This is an [AddStair command just like the [AddSign and [AddDoor Commands.
Unlike the AddWall Command that uses Tile this uses the '[M Add Static' Command
This is an [AddWall command just like the [AddSign and [AddDoor commands.
Just started to put this together and changed up the gump a bit.
(Not sure why but I like this black background.)
The buttons use the Tile Method instead of the just add.
If you would like to change this to do the [M add...