you would need to change:
3 spots that say "PetMaxStatDeedsUsed" to something like "PetMaxMageryDeedUsed"
line 92 to 1 instead of 5
replace the stat mods:
bc.SetHits ((bc.HitsMax + (Utility.RandomMinMax (25, 25)))); //The numbers here can have a minimum, maximum
bc.SetStam ((bc.StamMax +...
This should do it for you. I gave it an xml attachment that will be added to any pet it's been used on holding the total number of times it's had a stat deed used on it.
It's currently set to stop at 5. If you want more/less I marked the spot in the script with a comment on line 92
A lot of rewards are usable by younger accounts in UO they changed it this way several years ago. The reason I pointed out CharacterStatue's OnDoubleClick is because it contains code that could be added to the item your wanting to prevent them from using's OnEquip method to prevent younger...
Any time you add a new value to serialize/deserialize you have to incriment it as below otherwise when you try to load the server the object you have modified won't be saved with the new value so you get an error.
Try this:
Deserialize:
public override void Deserialize(GenericReader reader)...
since it was last working did you just add:
private bool m_SohbetSuresizBan;
or did you add all of them?
private int m_SohbetOncekiCezalar;
private int m_SohbetCezaDakikasi;
private DateTime m_GenelSohbet;
private bool m_GenelSohbetYasak;
private string...
ServUO's dupe already duplicates a bag and its contents. If your using a different server you could probably just backup and replace the dupe you have with ServUO's.
https://github.com/ServUO/ServUO/blob/master/Scripts/Commands/Dupe.cs
I'm guessing it has. I looked back into some of my older servers from years ago and they all have 8 for the linecount and I never had this issue till now. Odd thing with it is spawners and books I had made in the past all still worked, but it left the last 2 lines blank on each page when opening it.
# Multiplier for store item cost.
# The EA costs act as a 'base cost' where you can increase to your choosing.
# 10.0 is the same as BaseCost * 10
CostMultiplier=1.0
Same thing here just set the 1.0 to whatever you want it to be for balance.
as Pyro said it's in store.cfg
# Values: None|Sovereigns|Gold|PointsSystem|Custom
# Custom uses the ResolveCurrency handler and requires additional development to implement.
CurrencyImpl=Sovereigns
just change Sovereigns to Gold
Do you have the StaffRunebook scripts installed on your server? I know it was causing an issue similar to this for some other people back a while ago. So if you do you might try removing it and see if it fixes the issue.
Runic tools aren't scripted in a way where you can add them via the add menu.
If you look at say RunicHammer.cs
You will see 2 Construcables in the file, they show how the item is added.
In this case it has the following:
[Constructable]
public RunicHammer(CraftResource resource)...
if you want it to always drop it doesn't need to have a roll at all so just put
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new AmagedonDestroyer( 1 ) );