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  1. Visam

    Adding to pets stats via deed.

    you would need to change: 3 spots that say "PetMaxStatDeedsUsed" to something like "PetMaxMageryDeedUsed" line 92 to 1 instead of 5 replace the stat mods: bc.SetHits ((bc.HitsMax + (Utility.RandomMinMax (25, 25)))); //The numbers here can have a minimum, maximum bc.SetStam ((bc.StamMax +...
  2. Visam

    Adding to pets stats via deed.

    This should do it for you. I gave it an xml attachment that will be added to any pet it's been used on holding the total number of times it's had a stat deed used on it. It's currently set to stop at 5. If you want more/less I marked the spot in the script with a comment on line 92
  3. Visam

    Adding to pets stats via deed.

    This should do it.
  4. Visam

    Walk around fine, then surrounded by black

    https://uo.com/client-download/
  5. Visam

    Trying to limit Item Usage by Veteran Status

    A lot of rewards are usable by younger accounts in UO they changed it this way several years ago. The reason I pointed out CharacterStatue's OnDoubleClick is because it contains code that could be added to the item your wanting to prevent them from using's OnEquip method to prevent younger...
  6. Visam

    Serialization Problem for Playermobile

    Any time you add a new value to serialize/deserialize you have to incriment it as below otherwise when you try to load the server the object you have modified won't be saved with the new value so you get an error. Try this: Deserialize: public override void Deserialize(GenericReader reader)...
  7. Visam

    Serialization Problem for Playermobile

    since it was last working did you just add: private bool m_SohbetSuresizBan; or did you add all of them? private int m_SohbetOncekiCezalar; private int m_SohbetCezaDakikasi; private DateTime m_GenelSohbet; private bool m_GenelSohbetYasak; private string...
  8. Visam

    Trying to limit Item Usage by Veteran Status

    Take a look at the OnDoubleClick method in CharacterStatue.cs. I think it will get you where your wanting to go.
  9. Visam

    Items not showing in add..

    TreasureLevel4/Hue/1152/EngravedText/Requires Grandmaster Lockpicking/RequiredSkill/100/ADD,1.00/<SpinedLeather/Amount/250/>/ADD,1.00/<DullCopperIngot/Amount/250>/ADD,1.00/<RunicSewingKit,SpinedLeather/UsesRemaining/25/>
  10. Visam

    dupe in bag

    That's an older version than the one I linked above try it.
  11. Visam

    dupe in bag

    ServUO's dupe already duplicates a bag and its contents. If your using a different server you could probably just backup and replace the dupe you have with ServUO's. https://github.com/ServUO/ServUO/blob/master/Scripts/Commands/Dupe.cs
  12. Visam

    XML Spawners ... not able to use the 20 pages of the gump book anymore

    I'm guessing it has. I looked back into some of my older servers from years ago and they all have 8 for the linecount and I never had this issue till now. Odd thing with it is spawners and books I had made in the past all still worked, but it left the last 2 lines blank on each page when opening it.
  13. Visam

    Uo Store Gold Currency Question?

    # Multiplier for store item cost. # The EA costs act as a 'base cost' where you can increase to your choosing. # 10.0 is the same as BaseCost * 10 CostMultiplier=1.0 Same thing here just set the 1.0 to whatever you want it to be for balance.
  14. Visam

    Uo Store Gold Currency Question?

    as Pyro said it's in store.cfg # Values: None|Sovereigns|Gold|PointsSystem|Custom # Custom uses the ResolveCurrency handler and requires additional development to implement. CurrencyImpl=Sovereigns just change Sovereigns to Gold
  15. Visam

    Server up for nearly a month then, Crash

    Do you have the StaffRunebook scripts installed on your server? I know it was causing an issue similar to this for some other people back a while ago. So if you do you might try removing it and see if it fixes the issue.
  16. Visam

    Items not showing in add..

    Runic tools aren't scripted in a way where you can add them via the add menu. If you look at say RunicHammer.cs You will see 2 Construcables in the file, they show how the item is added. In this case it has the following: [Constructable] public RunicHammer(CraftResource resource)...
  17. Visam

    OWLTR 4.0 for ServUO Pub 54

    on line 243 there is an extra } remove that line and it looks like it should work.
  18. Visam

    OWLTR 4.0 for ServUO Pub 54

    You'll need to post the script
  19. Visam

    i might need some support here..

    Try changing line 1084 to: else if ( CanBuyHouse( m ) && !BaseHouse.AtAccountHouseLimit(m))
  20. Visam

    i might need some support here..

    if you want it to always drop it doesn't need to have a roll at all so just put public override void OnDeath( Container c ) { base.OnDeath( c ); c.DropItem( new AmagedonDestroyer( 1 ) );

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