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  1. Visam

    No return type for bool? Odd error not seen before in a script.

    change the section public void Carve( Mobile from, Item item ) to public bool Carve(Mobile from, Item item) { Effects.PlaySound( GetWorldLocation(), Map, 0x48F ); Effects.SendLocationEffect( GetWorldLocation(), Map, 0x3728, 10, 10, 0, 0 ); if ( 0.3 >...
  2. Visam

    OnHit Methods changed since last being around?

    I attached the whole package updated for servuo, should save you some time. as for the error though EnslavedEntrappedSoul minion = new EnslavedEntrappedSoul( attacker, defender, duration ); to EnslavedEntrappedSoul minion = new EnslavedEntrappedSoul( attacker, ((Mobile)defender), duration );
  3. Visam

    OnHit Methods changed since last being around?

    public override void OnHit( Mobile attacker, Mobile defender, double damageBonus ) to public override void OnHit(Mobile attacker, IDamageable defender, double Damagebonus)
  4. Visam

    Looking for script "Destroyable Walls"

    it was changed into this: C:\Games\ServUO-master\Scripts\Items\Damageable\DamageableItem.cs
  5. Visam

    Impassable & wall flag vs LOS

    yeah, what Falkor said. I didn't pay enough attention to notice you were in the land tiles section. A land tile can't be used for los that way, because it has no height.
  6. Visam

    Impassable & wall flag vs LOS

    It looks like it might be a height issue. What's the tile's height?
  7. Visam

    Garg Ring

    Here it is.
  8. Visam

    Garg Ring

    With the change I suggested and the one mentioned by Hammerhand it loads up fine on my test server.
  9. Visam

    Garg Ring

    public class GargishNytesBracelet : BaseBracelet to public class CrafterRing : BaseRing
  10. Visam

    Its possible a mobile with time based autodelete?

    Scripts\Services\Revamped Dungeons\WrongDungeon\Mobile\GooeyMaggots.cs
  11. Visam

    Non-Consumable Test Potions

    Rather than changing the code to do what your wanting I personally would just use a staff command to make more of the item. Such as [Set Amount 60000 then target the potion. But if you want to change the code: Consume(): is the method call that uses the potions. I'd put if ( from.AccessLevel <...
  12. Visam

    Abyssal Inferno

    The C# is just there telling what type of code it is. It is auto added by the code box on this website.
  13. Visam

    Abyssal Inferno

    He's supposed to do that, but if you want him to not... find the following section: switch (Utility.Random(3)) { case 0: { DoCondemn(); break; } case 1: { DoSummon(); break; } case 2: { DoNuke(); break; }...
  14. Visam

    Paladin Sword

    I added the following at the bottom of the <!-- Swords --> section <weapon name="Paladin Sword" graphic="0x26CE" primary="13" secondary="5" /> <weapon name="Paladin Sword" graphic="0x26CF" primary="13" secondary="5" />
  15. Visam

    Paladin Sword

    I just checked and it's working fine for me with the latest client. One thing of note if your using UOSteam (not sure about razor) you need to add the weapon to it as it isn't one of the weapons setup by default.
  16. Visam

    Who / how decides who to fight?

    search basecreature.cs for OppositionGroup also check the following ServUO-master\Scripts\Mobiles\AI\OppositionGroup.cs also it can be overridden in a script by adding something along these lines in a creatures script (from AncientLich.cs) public override TribeType Tribe { get { return...
  17. Visam

    Daat99tokens/champ bosses.

    This may differ some depending on which version of daat99 your using but something along the lines of: in GoldShower.cs at the top add using daat99; then find Gold g = new Gold(m_MinAmount, m_MaxAmount); and change it to Daat99Tokens g = new Daat99Tokens(m_MinAmount, m_MaxAmount);
  18. Visam

    Spawn an Ethereal Mount in a new players backpack

    you have to specify the type of mount rather than "EtherealMount" PackItem(new EtherealHorse()); //works fine
  19. Visam

    Why can't I KILL?

    maybe try: [set Blessed False and target yourself
  20. Visam

    ServUO- Pet Damage cap for PVP

    The way I did it is in AOS.cs search for the top line of the code and add the rest. (works on current version of ServUO and has for a long time. public static int Damage(IDamageable damageable, Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy...

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