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  1. m309

    Hello I'm a long time fan of UO

    Welcome Key! We always enjoy an idea or three! If you have any questions or issues as you feed your death spiral of pixelated addiction, just let us know if we can help.
  2. m309

    Adding Custom Wearables (clothing, armor, weapons)

    I think you need to be above 400 or so for equipped item animations. I always inserted after the backpack to be safe. I'm definitely happy its sort of working though! Keep us posted. Edit: Checking body.def or bodyconv.def would be a viable way to cross reference the empty slots. But you...
  3. m309

    Adding Custom Wearables (clothing, armor, weapons)

    I swear I had this same issue using a 7.0.15.1 (same as I've been using for years) when I worked on a previous server, and we got it to work eventually. I just forget how, its been too long...and I'm getting old.
  4. m309

    Adding Custom Wearables (clothing, armor, weapons)

    We tried a bunch of stuff for a while last night and couldn't get it to work. The gump art shows when you hover the item over the paperdoll, but when you drop it to equip, the client crashes.
  5. m309

    Quest Notifications

    Ahh. Is that Enhanced client only, or classic too? I'm sure there is a way to either grab that packet, or hook the tooltip into the spawners.
  6. m309

    Quest Notifications

    You could check a proximity around the mobile for players in range, and then have it emote an exclamation point every few seconds using a TimerDelay call or something similar when it finds a player. Cool idea.
  7. m309

    Adding Custom Wearables (clothing, armor, weapons)

    Hrm hrm. PM me the code for the sabre, maybe its something in there? Otherwise I might be out of ideas!
  8. m309

    Adding Custom Wearables (clothing, armor, weapons)

    Oh ok, its Unknown3 on my Fiddler, thats correct. What client version are you using?
  9. m309

    Adding Custom Wearables (clothing, armor, weapons)

    You didn't mention it, but maybe you flagged it and left it out of your post, but what about Layer? Edit: Also, can you explain NoDiagonal? Maybe thats a bad translation or something, but I'm not seeing that in Fiddler. EditEdit: And just to be safe and check, you did move your new files with...
  10. m309

    Adding Custom Wearables (clothing, armor, weapons)

    Did you make sure to assign all of the Tiledata flags? I remember this happening to me once or twice before too, and I think it was an incorrect flag. Also, make sure in mobtypes.txt in the client files (and servers) you check the animation slot you're using, and make sure its set to EQUIPMENT...
  11. m309

    CentrED+ and Newest UO Patch changes

    I believe there is a Fiddler version posted somewhere here that has a built in Plugin for extracting the uop stuff into muls.
  12. m309

    Torch light circle radius

    Yes, I remember seeing that. I forgot you were working on Requiem. Good stuff. I played with a bunch of folks from there on Khaeros "back in the day". Glad to see you're still keeping it going.
  13. m309

    Torch light circle radius

    Yea, I've been messing with it using a TimerDelay, and I can't seem to get it to shift LightType in the process. It deletes itself when I have it set to "die out", but it never actually changes light radius. Maybe @tass23 can help. He wrote some code a while back for lightsabers on his shard...
  14. m309

    Adding Custom Wearables (clothing, armor, weapons)

    Agreed! And you're right I think on the final usable slot in the art.mul for customs.
  15. m309

    Torch light circle radius

    It's because you're adding a second light object to the torch. On Line 75: light = new LightSource(); When you already have on line 20: Light = LightType.SuperBig; You modify light in your timer, but Light remains constant at SuperBig.
  16. m309

    Torch light circle radius

    Ok, just looked at Torch in the files. You'll want to change the LightType on a timer tick. LightType.Circle300; for first 10 minutes, then LightType.Circle225;, then LightType.Circle150;
  17. m309

    Torch light circle radius

    Can you post what you tried? I would think a timer that reduces the light ID circle size every ten minutes or so should work. Start at Light ID 29, then 1 then 2 before burning out. Cool idea btw.
  18. m309

    Adding Custom Wearables (clothing, armor, weapons)

    I can see where that is misleading. If you think about it in math terms though, that could never be the case. Take the older client versions whose Art.mul only goes to 0x3fff (or a 16383 decimal value), you'd never have any wearable art able to be put in the files. Safera probably was just...
  19. m309

    Adding Custom Wearables (clothing, armor, weapons)

    You don't need to place the Item art in the same slot as the Gump art. The Item art can be anywhere. What needs to match is: Gump Slot - 50000 = Animation slot. In Tiledata is where you'll assign the Animation slot to the Item, which in turn tells the item which Gump art to use when equipped.

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