Search results

  1. Prapilk

    New 3D character creator for UO classic client.

    The tool works well and imagine if twenty people create some objects .... we will have a new characters like we had with the gargoyle. I hope that those who want to create a new universe like cyberpunk, futuristic etc ... will be able to find their happiness there...
  2. Prapilk

    New 3D character creator for UO classic client.

    a lot of .vd for example
  3. Prapilk

    New 3D character creator for UO classic client.

    Prapilk submitted a new resource: New 3D character creator for UO classic client. - 3dsmax NewCharacter Read more about this resource...
  4. Prapilk

    Misc New 3D character creator for UO classic client.

    Update final du 01/08/2021 Le tutoriel [French]: Video for you understand http://prapilk.free.fr/NewCharacterUO/TutorielFR_NewCharaUO.mp4 Il faut mettre les personnages en noir pour rajouter les nouveaux objets. IMPORTANT: Taille du render des objets 270x150 RENDER gump (frame 1050) 260x237...
  5. Prapilk

    Art Vintage

    Prapilk submitted a new resource: Art Vintage - 2003 Read more about this resource...
  6. Prapilk

    Art Art Vintage 2020-10-29

    Une partie des Arts pour le serveur "Terres Sanglantes" en 2002/2003.
  7. Prapilk

    EC Animations

    Hello Pinco, do you have a dateline of the output of your program? I have a lot of animations to do and your program would allow me to save 10 minutes per animation. I also wanted to know if you were going to leave the sources or just make an executable. It would allow me to better plan my...
  8. Prapilk

    EC Animations

    yes I have the same. I was hoping to find more entertainment. We will do with it.
  9. Prapilk

    Added new animation but attack isnt working

    Exemple: Anim 4 => ID 256 Bodyconv => 1606 -1 -1 256 -1 Mobtypes =>1606 ANIMAL 0 Monster 0 => H Animal 0 => L Sea-monster Equipment/human => P
  10. Prapilk

    EC Animations

    Tks Golfin ;) hum okay. I thought I was missing some stocks. But I see there is no attack 3, castspell, flyhit, diefly, blockleft. 1599035052 The id 9 daemon does the castspell but there is no diefly and flyhit. Maybe in EC it doesn't exist. In any case, if you have all the animations, I will...
  11. Prapilk

    EC Animations

    I'm talking about the simple basic CC gargoyle which is in anim.mul number 4. It's one of the few high detail animations to have almost all of CC's actions. This would allow you to compare if you export all the actions from EC to CC. The EC gargoyle is ID 4 too.
  12. Prapilk

    EC Animations

    I find it much better. Now it would be interesting to see with animation 4 of the gargoyle which takes up a good part of the animations. (even if here I find the animation of the gargoyle less beautiful than CC)
  13. Prapilk

    EC Animations

    Precisely if I look at your Ogre. For me the action in CC 0; 1 and 17 are to be redone. For the 0 it is the 22; 1 there 25 and 17 is 28 at least that's my opinion.
  14. Prapilk

    EC Animations

    ok Do you leave the choice in the order of actions for High and Low? Because I did not agree with the order of the Radstar program. Example the monster walk is an attack walk and I prefer the "runlow" for the walk and the stand02 for the stand.
  15. Prapilk

    EC Animations

    Nolok provided a UOETE-master which gives a lot of information. I have always had errors of a few millimeters in one of the directions if I want to scale down to CC. However, everything works if I keep the original size. Now it wasn't automatic: D Coordinated EC are the solution.
  16. Prapilk

    EC Animations

    Its a good job. This requires identifying the actions to be recovered to CC.
  17. Prapilk

    EC Animations

    I do not know how you calculate but I have all the animations until 997. On the other hand from the gargoyles I no longer have access to the bmp and there are 211 in total. So I can't wait for you to share your schedule so that I can work on the remaining 211.
  18. Prapilk

    EC Animations

    I am not sure I have the turtle because I only have the first 997 animations extracted from the .bin. You were talking about the DLL for mythic which allowed to extract more animations?
  19. Prapilk

    EC Animations

    it's much better. So what kind of animation are you having trouble with (Apart from a small clipping problem)? Your Ogre: My Ogre: Like Radstar, your program automatically places actions in High, Low and Equipment or have you left a customizable part?
  20. Prapilk

    EC Animations

    I run a Xnconvert shot with several batch replacement on all the images that I convert at the end to 24bit. Then I make a gif with the program I gave you. For centering, I do it by hand. It is clear that if you have the result of the ogre automatically it is much better! I only have the correct...

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