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  1. AsYlum

    Add new monster animations with UOFiddler

    To have animation slot in UOFiddler's browser list you need to add it to animationlist.xml in your fiddler's profile folder %APPDATA%\UOFiddler (it's the same as X:\Users\<USERNAME>\AppData\Roaming\UOFiddler) Depending on the type of animation you'll need to set correct body type (check comment...
  2. AsYlum

    Ethereal Hue

    Not in classic original client as transparency is just a mask so it's fixed "color"
  3. AsYlum

    CentrEd+

    Check running apps in details of task manager probably you have not fully closed centred server instance process still running. Also don't share server files with client files. So you should make a separate copy of map+statics for centred server.
  4. AsYlum

    CentrEd+

    this? It's a gump so you can replace it.
  5. AsYlum

    CentrEd+

    Use uop instead of mul for map and it should work with 0x18. 0x1C also works.
  6. AsYlum

    CentrEd+

    Try format 0x18 I never remember which is right :) but I think this should be fine for files from one of the latest clients and after 7.0.35.x This really depends on the client version. So if you have older client you may need to experiment with 0xC, 0x18, 0x0 or other values. If those are non...
  7. AsYlum

    CentrEd+

    looks like wrong flag value for centred+ configration. Which client files are you using? And what have you set in your centred cofnig?
  8. AsYlum

    UOFiddler question

    ? I'm not sure what is your problem "weight less than the original"? You mean file size or what exactly is the problem? :)
  9. AsYlum

    UOFiddler question

    Just use levels or something in graphic app and make sure 0,0,0 is 8.8.8 if you want to have "black" in yoru picture. Should be ok with being this close to black. By default uo treats "true black" 0,0,0 as transparent.
  10. AsYlum

    UOFiddler question

    colors :) Black and white are considered transparent. So outside of the backpack you have colors close to black that's why those stay there and inside the backpack you have 0,0,0 so full black which gets removed.
  11. AsYlum

    where are ContextMenuEntry defined?

    It's a cliloc but you have to add 3000000 to your number. For example: 3006201 is You can find more in packet definition. Context menu popups are in 0xBF packet sub-command 14 PenUltima Online ( POL )
  12. AsYlum

    Quick question relating to skills.cs

    You can usually take a look at the constructor so it can give you some hints ServUO/Server/Skills.cs at master · ServUO/ServUO First three red are str/dex/int gain properties but looks unused. The last but one red false is about masteries and last one is UseWhileCasting so this is probably self...
  13. AsYlum

    Free slot vs Unused Tile

    Usually there is no difference but from what I remember some indexes may not work for certain tiles. Like for example weapons. There is also set of hardcoded "sittable" items so you can't really add new chairs/benches in regular classic client.
  14. AsYlum

    Glass like item? [translucent/transparent] Custom item

    Do you have an example maybe?
  15. AsYlum

    Glass like item? [translucent/transparent] Custom item

    There is no such thing from what I remember. The only option may be to use 2 tiles but this may look weird depending on how client decided to render tiles.
  16. AsYlum

    Glass like item? [translucent/transparent] Custom item

    Transparency applies to whole tile there is no partial transparency. There is only partial hue which colors grey pixels.
  17. AsYlum

    Fall from high ground ''Ouch!''

    Hardcoded in the client
  18. AsYlum

    CentrEd+

    Are those art files from other client what modifications have you done to original client assets? Something went wrong and you just have to revert to previous backup and start again :)
  19. AsYlum

    CentrEd+

    I have zero idea what modifications have you done to your asset files and how. So This may be due to multiple things Sometimes people tend to mix old files with new clients and doesn't update file lengths properly. Or do all sorts of different copy/paste asset actions and in the end corrupt...
  20. AsYlum

    CentrEd+

    That name comes from tiledata so something is wrong with your tiledata probably. Do you have mul and uop files mixed in your client folder? Maybe you have different contents of those art mul/uop files and depending on application it picks up different files?

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