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  1. Lokai

    ServUO - Item Insurance Removal

    It is now located in Mobile.cs on the Server core. It reads InsuranceEnabled from the config file Loot.cfg.
  2. Lokai

    Daat99's World Omniporter For ServUO

    Breaking up the portals into separate files for each map is a good idea. I did something similar with my Travel Map system.
  3. Lokai

    Daat99's World Omniporter For ServUO

    Cost and a few other things are optionally set locally by first switching the "UseGlobal" variable to false. Destinations are NOT included in those options. If you want to make changes to just one Omniporter, use [props to change it to false on that one. If you want ALL Omniporters to be...
  4. Lokai

    XML Bible, Catholic Edition

    Do you know what you were doing when this happened? Did you have a passage marked in the bible, then open it? Did this happen only one time or can you reproduce it? Did you make any changes to the bible or the scripts?
  5. Lokai

    ChatGPT AI Assistant

    Just want to chime in here and say that ChatGPT has helped me with some very complex tasks, such as Serializing a complex Dictionary class. Like a forum helper, it can make use of your existing code if you give it a snippet, and will help find flaws. Yes it is not always perfect, but if you tell...
  6. Lokai

    Salute from MrMatters

    Hello and Guten Tag! Welcome (back?) to ServUO. We hope you find your joy here.
  7. Lokai

    A custom script for npcbots?

    Sort of already exists. It's called Unattended Macroing Players, and you can find it on most shards. They are basically NPCs that pretend to be players actually playing the game.
  8. Lokai

    Lokai Skills, Tree Harvesting, Building Construction

    You sure you are using RunUO 2.7? I get different results when I use RunUO 2.7. It's missing XmlAttachments for starters, and ItemQuality is no longer part of Items. For those using RunUO 2.7, I will attach a working Customs folder here. Assuming you get your RunUO 2.7 from this link...
  9. Lokai

    Daat99's World Omniporter For ServUO

    It looks like you have 2 complete scripts installed. Search the folders for them, and delete one.
  10. Lokai

    Globally edit XML Spawner?

    Yes, this is how I would do it.
  11. Lokai

    Globally edit XML Spawner?

    Yes, MinDelay and MaxDelay will control the spawn rates overall, but if you just want to kick them all off, setting NextSpawn will start the timer and spawn them.
  12. Lokai

    Globally edit XML Spawner?

    NextSpawn is a timespan value in seconds, so your command would be something like: [global set nextspawn 30 where xmlspawner and map = ilshenar To be honest, even if that command is 100% correct, I would prefer to use XmlFind. You can pull up all XmlSpawners and filter by Facet, then run...
  13. Lokai

    skillcap

    This is configured in the Config files: Config/PlayerCaps.cfg
  14. Lokai

    Request help with control slots

    Did you edit Mobile.cs, around line 10936 ?
  15. Lokai

    VNC updated for ServUO pub58

    You did not read the post completely. It says to use your Ultima.dll if you have it working, otherwise, it would be best to recompile it as specified in the notes I provided. Please re-read that part and use the Ultima folder provided, edit the path to point to your client files, and compile it...
  16. Lokai

    Bonus while mounted

    Have a look at the following: https://www.servuo.com/archive/ethereal-skill-mount.979/ Not sure it will be compatible with what you are doing, but it might give you some ideas.
  17. Lokai

    Hey could somone see if i have these brackets in right spot in code...

    Can you explain what you are trying to do with that code?
  18. Lokai

    Playermobile Changes

    OK. So, can you show me what the Serialize and Deserialize methods looked like before you tried to make any changes?
  19. Lokai

    Playermobile Changes

    No, the number tells it which Case you will be examining when starting the server.
  20. Lokai

    Playermobile Changes

    Serialize... writer.Write(34); // change the version number by increasing it by 1. If it was 33, for example, change it to 34. writer.Write(myBoolVariableOne); writer.Write(myBoolVariableTwo); writer.Write...// all of the other stuff that was here before... Deserialize... int version =...

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