Search results

  1. Adding Custom Wearables (clothing, armor, weapons)

    I place all my new items in empty slots. When you go to the Items tab, right click on any item and choose "Show free slots". It will take a while to load and it will show you empty slots that you can use. They will be displayed in red.
  2. Adding Custom Wearables (clothing, armor, weapons)

    One more thing. Remember that you cannot add items in game by name if you're using RunUO or ServUO and the newly added items are not scripted. This is only something that POL allowed to do. Check the Item ID of any object that you've added via Fiddler, go to your game, create any existing item...
  3. Adding Custom Wearables (clothing, armor, weapons)

    I've got thousands (yes, thousands) of items placed in usused spaces and they all work fine, so this should not be a problem for you either. Looking at your first post it seems that you're doing everything correctly... I can't say what's wrong here. This may be an obvious tip, but have you...
  4. Adding Custom Wearables (clothing, armor, weapons)

    @Metro, what client are you using? Newer clients need those .mul files converted to .uop extension. To do that you can use the LegacyMUL converter. I've never used CentrED+, it migh be the same case. The classic CentrED uses .mul files.
  5. Field spells damage

    Doesn't appear to be. You cannot hurt anyone who isn't red, orange or grey to your character with AoE spells and explosive potions fall into that category. The feature was added some time ago, I've read it right here on this forum.
  6. Transparent water graphic bug

    Thanks for your input. Where is this Servuo setting located?
  7. Detect hidden script

    Nope, I take that back. It works just fine! :D I'd just put it in the wrong line before. @PyrO, thank you a lot. You're a life saver!
  8. Detect hidden script

    Now it says I must wait to perform another action whenever I try to use the command
  9. Detect hidden script

    Thanks a lot, that's a bit of progress! Now using the commands prevents me from using another skill for 10 secs, but I can still spam the [reveal and [detect commands every second. We'd need the delay between using those commands as well. Would you know how to do it? https://i.imgur.com/UmfGCOf.png
  10. Detect hidden script

    Doesn't work either, here's what I get: I've triend multiple different ways but still can't get it done. Could you take a closer look into this and maybe send me the solution if you figure it out? That would be of great help... Basically I want both commands to act like the skill was used...
  11. Detect hidden script

    Nobody can give me a hand here? I'm stuck here and really need a solution. If you could at least point me in some direction, because I don't know how to apply a delay between using both commands.
  12. Hiding with mobiles around

    Got it, thanks a lot :)
  13. Hiding with mobiles around

    Hi, My goal was to prevent players from hiding in plain sight while NPCs or other players were in close range and I got it working for players by: if (ok) { if (!m_CombatOverride) { foreach (Mobile check in...
  14. Detect hidden script

    Hi, I got this nice script shared by someone some time ago, with DH having 2 modes: detecting and revealing. I mostly got it to work after a slight modification, but the problem is that there is no delay for using both commands, so players are now able to gain very quickly. Can someone help me...
  15. Field spells damage

    Got it working for the explosive potions, which are mostly what I was interested in. In baseexplosionpotion.cs:
  16. Field spells damage

    Hi, As I saw in one of the postings here, field spells and also explosive potions only harm those that are red, grey or orange to the caster. Can you please tell me how to modify it so everyone (even the caster) can be harmed by them?
  17. Item name prepositions

    Thanks for the reply! It's a shame though.
  18. Item name prepositions

    Hello, Would you be so kind and tell me where I can disable the "at" preposition in vendor gump? I've been modifying the gumps and translating their texts to my language, but I cannot find that anywhere. Thanks!
  19. Adding Custom Wearables (clothing, armor, weapons)

    The newer clients will give you a hard time adding custom wearables, but it's not impossible. You have to find an empty gump slot that works (not so many of them anymore). Once you find it, you use the method from this tutorial to associate an animation to the gump (each has it's own). Then you...
  20. Transparent water graphic bug

    As I said, I don't have any statics over water files. Here's a look from CentrED: (I lifted some transparent water tiles so you can see nothing is placed below them other than the sand itself) -- And this is what happens in game: Those water segments act weird when I move around. If I...

Active Shards

Donations

Total amount
$0.00
Goal
$1,000.00
Back