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  1. Transparent water graphic bug

    Sorry for not responding earlier, I was away for a while. I checked and there were no tiles stacked, unfortunately. Running out of ideas. Do you think it might be a client issue?
  2. Transparent water graphic bug

    Hi guys, I've encountered this problem using custom transparent water tiles. The tiles differ in some areas, as you can see, but not always. I mean, if I relog standing there, they suddenly show correctly: ------ But when I begin to move around, the tiles go crazy again, just like in...
  3. Reduce speed with damage

    Hi, I wanted to disable NPC speed reduction when they're damaged, so I did this in BaseCreature.cs: public virtual bool ReduceSpeedWithDamage { get { return false; } } but it didn't seem to work. Monsters still start moving slow as hell when damaged. What should I do to disable it...
  4. Show backpack

    Wow, thanks, mate!
  5. Show backpack

    Hey, I'm looking for a script which would allow players to show their backpacks to other players. Would work like this: - player X uses .showbackpack command - player X targets player Y - player Y sees the inventory of player X but cannot take, move or use anything inside it My need for this...
  6. Stat/skill gain system

    Back in the day when I started playing UO on POL, there was this gain system that was not based on chance, but on repetitions. The more daggers you made, the more skill you gained. Same with the stats. You had to work your way pretty hard to reach a high level of strength or dexterity. I love...
  7. Magic resist

    I found this in PlayerMobile.cs and I think this is the place to do it, but can't figure out how. public override int GetMinResistance(ResistanceType type) { if (IsStaff()) { return -100; } int magicResist =...
  8. "minor" crafting problem..

    In this case I don't mind it being horrible in that way. I'm going to use it on some special custom weapons, the longsword was only an example. Thanks for the tips anyway, I appreciate it.
  9. "minor" crafting problem..

    Hmm, why is that approach horrible? It might lag the server or something? Thanks
  10. Magic resist

    Hey, Any way to modify the skill Resisting Spells, to it only bumps up your energy resist instead of all types of resistance?
  11. "minor" crafting problem..

    Oooookay, I found a work around for this. [Constructable] public Longsword() : base(0xF61) { this.Weight = 7.0; Timer.DelayCall(TimeSpan.FromSeconds(0.1), delegate { Resource = CraftResource.Bronze; }); } Now, each time a...
  12. Changing the Hue of a lighting bolt.

    Ohhh, if it's a gump, the change is easy as long as you know what you're doing. I remember changing the lightning animation using just UO Fiddler.
  13. Changing the Hue of a lighting bolt.

    They're there intetnionally :) m.BoltEffect(150); <- 150 would be the new color. You can enter the hue number either in hex or decimal, it doesn't matter.
  14. Changing the Hue of a lighting bolt.

    The int in the brackets defines the hue. In your case it's 0x480, just change it to the color you want.
  15. "minor" crafting problem..

    Thanks for the tips, I'm still struggling with it. @Lokai, removing SetSubRes and AddSubRes lines causes the game to crash when using smith's hammer. Maybe I explained myself incorrectly. This is the problem: (don't pay attention to the names, these are just cliloc modifications for easier...
  16. "minor" crafting problem..

  17. Disable hue retaining

    Thanks a lot! Will test it as soon as I get back from work It worked like a charm! Thanks, guys, exactly what I wanted. @Juzzver, do you think it would be possible to apply a similar method to override the material you make the longsword with? Like, you can make something with iron, bronze or...
  18. "minor" crafting problem..

    Hey, thanks for your reply. I have these lines there, as they are there by default. The problem seems to lay elsewhere. No matter which material you assign as main resource for a specific item, it will always create it with the material you chose from the list. Please take a look at the...
  19. "minor" crafting problem..

    Hey, I know this thread is old, but I'm struggling with something similar and maybe someone could help. What I want to achieve is that when there is an item that requires Valorite Ingots to make, you can only make it with those ingots. You can't use Iron, Copper or anything else. I tried this...
  20. Request For MyHunger

    Very interesting topic. Would it be possible to disable stat and skill gains when Hunger = 0/Thirst = 0?

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