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  1. The_Real_Jeff

    Resharper and 'var' types.

    I banged my head on my desk as I read this thread ;( Glad it all got resolved the further scrolled.
  2. The_Real_Jeff

    How can i move playerbase with all belonings to a new server?

    Manually i suppose, write some code that would deserialize the Mobile backup, look for players, and only copy those in, but you run into the same problem that the serialization versions and values would have to match exactly.
  3. The_Real_Jeff

    How can i move playerbase with all belonings to a new server?

    Moving the save will only work if the new server has the same scripts, and any edits to the distro that required serialization edits must be exactly the same.
  4. The_Real_Jeff

    .Net Native

    I can also confirm its for the store applications right now. But thats because they target .Net Core Native (https://github.com/dotnet/core). There is a lot of missing functionality, so so its going to be some time before something like ServUO can use it. A lot of things are changed, mainly...
  5. The_Real_Jeff

    Packet List?

    This is the most up to date list I know of. Since the emulator community has fallen a part, not a lot of people doing packet reversing anymore.
  6. The_Real_Jeff

    [C++] Decompiling a .mul to a .bmp file

    Does the result look different though? If so, post it. The image really helps me figure these things out, there are patterns to look for (I do a lot of image manipulation with pointers at work, so I see common things in the images, that help me understand what the problem is)
  7. The_Real_Jeff

    [C++] Decompiling a .mul to a .bmp file

    Not having done much C++ lately, and not having to look anything up, Here is what I gathered from about 2 mins of looking at this code and your picture. Seems like the offset you are jumping or writing per pixel is wrong (hence the diagnol looking striations in the image). sizeof(Color) * 8...
  8. The_Real_Jeff

    [C++] Decompiling a .mul to a .bmp file

    Why not just post the code here?
  9. The_Real_Jeff

    Hi web client?

    I would like to point out that UltimaXNA is coming along quite well ;) about 90% complete on the latest milestone, almost time to start another!
  10. The_Real_Jeff

    Use delay issue

    Just declaring UseDelay does nothing, you actually need to write code to use that field. tass32's example should help you understand how to do that. If not, more explanation of what you are trying to do would be helpful to us ;)
  11. The_Real_Jeff

    When i mess with UO

    I was more interested if you are treating 0 as sea level, or somewhere in between. Each pixel on a heightmap is 0-255 in value, so you can start at 0 and anything above that is higher, or make a baseline of like 64, giving you 63 levels that can go below sear level, and 191 above. Being able...
  12. The_Real_Jeff

    When i mess with UO

    What is the sea level value of your heightmap?
  13. The_Real_Jeff

    OnThink method

    Seems more like you need to modify the monster script itself. I would look at maybe Damage, see if he has an add, and make basically negate the damage there.
  14. The_Real_Jeff

    Alittle help with .dll

    In the data folder there is a file called Assemblies.cfg, you need to add Ultima.dll to that list on a new line within the file.
  15. The_Real_Jeff

    Creating an assistant

    Cool let me know
  16. The_Real_Jeff

    Creating an assistant

    Ya, the hard part is gonna be if the network encryption keys moved in memory (which happens on occasion) Razor will stop working (for all I know this source code doesn't work, we will see i guess). Learning how to dissassemble code and figure out what the assembly is doing is really important...
  17. The_Real_Jeff

    Creating an assistant

    Ill take a look when i get a free moment. I really do think you should learn to solve some of this on your own though, if you are going to be making an assistant program, they are extremely complex, and not being able figure out some of this stuff makes me think you might be slightly in over...
  18. The_Real_Jeff

    Nastalgia

    RunUO GDK Source - https://www.servuo.com/threads/runuo-gdk-historical-reference-not-maintained.3111/ ConnectUO Desktop Source - https://www.servuo.com/threads/connectuo-desktop.3112/ More to come, just probably not today. This is enough terrible programming for one day.
  19. The_Real_Jeff

    ConnectUO Desktop

    The_Real_Jeff submitted a new resource: ConnectUO Desktop - It was just OK ;) Read more about this resource...

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