Search results

  1. The_Real_Jeff

    Gump 'OnHover'?

    Unfortunately, even if it were supported by the client, the amount of packet clutter by sending onhover or onmouseover packets would probably kill your server, not to mention someone could just abuse it and move their mouse around the screen really fast and hammer your server. These effects...
  2. The_Real_Jeff

    ServUO 54 Enums (options for item/tests)

    I would also like to point out that this command built into ServUO https://github.com/ServUO/ServUO/blob/master/Scripts/Commands/Docs.cs does exactly what you want. Generates docs for each property/member/class/enum in html format.
  3. The_Real_Jeff

    ServUO 54 Enums (options for item/tests)

    I didnt mean it in a negative way or an attack on you. I just feel it needs some structure. Without comments, class/enum/method names are exactly that, names. I just think it needs some description to explain what it does, but thats just me.
  4. The_Real_Jeff

    ServUO 54 Enums (options for item/tests)

    While I do agree with you about documentation being lacking (mostly because RunUO's documentation is lacking) I do not believe spamming a forum with unstructured information is very helpful. The stuff you are posting has no documentation either, you are effectively juts copy pasting things...
  5. The_Real_Jeff

    New Osi dungeon

    I sent him a message about this :)
  6. The_Real_Jeff

    Multiple shards on one server?

    This is why you need a central account database, that both servers connect to. Zippy released this a really long time ago, not even sure it still works, but essentially this would solve that issue (http://www.runuo.com/community/threads/mysql-php-account-management.487386/). You can see my...
  7. The_Real_Jeff

    I have a little doubt ...

    I'm guessing you are talking about an expansions. I'm not sure what ter mur is. I have not kept up with UO expansions past UOR. Hopefully someone else can give some insight :)
  8. The_Real_Jeff

    I have a little doubt ...

    http://uofiddler.polserver.com/
  9. The_Real_Jeff

    @Loki to easy ;)

    @Loki to easy ;)
  10. The_Real_Jeff

    Server crashing when creatures goes over custom teleport.

    Np, my pleasure. We all have those, it happens :)
  11. The_Real_Jeff

    Server crashing when creatures goes over custom teleport.

    You should just cast with the "as" operator and check for null, do not do an "is" + "as", its redundant and bad practice; Either do this: if(m is PlayerMobile) { PlayerMobile pm = (PlayerMobile)m; // logic for when its a player here... } Or do this: PlayerMobile pm = m as...
  12. The_Real_Jeff

    Server crashing when creatures goes over custom teleport.

    else if (!ZeldaQuestStarter && m.Player) { m.Location = new Point3D( 6132, 1315, 15 ); m.Map = Map.Trammel; Unless I'm missing something (and its late, so i may be), he's moving the player with this code.
  13. The_Real_Jeff

    Server crashing when creatures goes over custom teleport.

    Did you have ZeldaQuestComplete in your tags?
  14. The_Real_Jeff

    Increasing client drawing range?

    @Hank The way BltBit rendering works is nothing like DirectX. Basically DirectX redraws the entire screen @ 60 frames per second. BltBit draws a specific region of the screen as fast as the CPU will allow it (with a calculated frame rate limitation, fixed time stepping). Because of this, you...
  15. The_Real_Jeff

    Server crashing when creatures goes over custom teleport.

    You need to move this Account acct = (Account)m.Account; bool ZeldaQuestStarter = Convert.ToBoolean(acct.GetTag("ZeldaQuestComplete")); inside the if statement for m.Player. You are trying to get the account on a mobile that may not have one. This causes acct.GetTag to throw a null reference.
  16. The_Real_Jeff

    Increasing client drawing range?

    I'm guessing the client has a hard coded 36x36 value. Since it renders in all GDI BltBit calls, artifacts are going to happen, im guessing this is why you have the problem you are describing @Hank. Unfortunately no amount of memory rewriting is going to fix this.
  17. The_Real_Jeff

    Increasing client drawing range?

    Your only choice really is Razor.
  18. The_Real_Jeff

    Serializing collection

    Your serialize and deserialize are 2 seperate objects (Serialize is Faction, Deserialize is FactionState) so I don't really understand what you are trying to do, but generally you serialize as follows. Write: List<Faction> factions = Faction.Factions; writer.Write((int)factions.Count); for (...
  19. The_Real_Jeff

    Region Editor by dougan-ironfist

    You should re-post it here, some of us don't have access to RunUO ;)
  20. The_Real_Jeff

    razor question

    For last server/port From razor source code: Config.SetRegString( Registry.CurrentUser, "LastServer", se.Address ); Config.SetRegString( Registry.CurrentUser, "LastPort", se.Port.ToString() ); So it should be in the registry under Current User / Software / Razor

Active Shards

Donations

Total amount
$0.00
Goal
$1,000.00
Back