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  1. The_Real_Jeff

    Added a item with specific properties inside a bad?

    I'm not sure about LowerStatReq since thats an AOS property and I've never used/scripted/played AOS but how you are adding the item is incorrect This code: PlateChest item = new PlateChest(); item.LowerStatReq = 50; this.DropItem(new item()); Should be: PlateChest item = new...
  2. The_Real_Jeff

    SLI connection error on website?

    This can be a lot of things, google can give you a lot of ideas, but some easy ones would be. Check your system date and time, make sure they are both accurate. Turn off any software firewalls you may have (obviously just to test, you will need to do appropriate fixes to the software but at...
  3. The_Real_Jeff

    What does the food decay timers represent?

    First time is "delay" second time is "interval". So, When you create a timer you can tell it the time you want before it starts, in this case 60 minutes, and the second time is how often it ticks, and in this case again 60 mins. if you had base( TimeSpan.FromMinutes( 5 )...
  4. The_Real_Jeff

    Best memories of UO.

    Order Chaos fights in Deceit, PK'ing in the lich room. Stealing from everyone at yew bank. House looting (I really miss this). This is all T2A and earlier.
  5. The_Real_Jeff

    Hashtable VS Dictionary VS SortedDictionary VS SortedLists

    Performance increases going from Hashtable to Dictionary<T> mainly come from the fact that you dont have to box and unbox types. Dictionary<T> uses Generics, which does compile time type checking and allows the compiled output to know the type inside the collection in advance, which removes...
  6. The_Real_Jeff

    Thoughts on #regions in code

    Ya, my advice, don't use them ;)
  7. The_Real_Jeff

    Thoughts on #regions in code

    You have to do that 2x with regions ;)
  8. The_Real_Jeff

    Thoughts on #regions in code

    See, #region GetProperties bugs me, why not just show the function? You effectively just made it more difficult to view the code. Code that probably needs changing since its a function. The entire point of opening a file with code in it, is to view the code ;)
  9. The_Real_Jeff

    Thoughts on #regions in code

    I will add that the only time I feel regions are appropriate are when trying to hide large amounts of data in your code that doesn't change. An example of this would be something like this: #region Decompression Tree static int[,] _huffmanDecompressionTree = new int[256, 2] { /*node*/ /*leaf0...
  10. The_Real_Jeff

    Thoughts on #regions in code

    Regions suck. The original intention and creation of regions was to hide Designer code from creating Windows Forms back in .Net 1.0 before partial classes existed. Regions and whats in them are always organized incorrectly. People use them to organize logic (events, business logic, ui...
  11. The_Real_Jeff

    encryption/decryption, or rather packet issue

    It's because the encryption key is at a specific address, razor looks for it at this address and sometimes when compiling native applications the addresses, or searches to find that specific address can come up short. The UO client now (since like 6.0.+ something) has used a encryption key...
  12. The_Real_Jeff

    Packet List?

    http://docs.polserver.com/packets/
  13. The_Real_Jeff

    encryption/decryption, or rather packet issue

    This can occur when using a client version that has a unique encryption key that for whatever reason razor (or whatever 3rd party client decryption you are using) doesn't actually work. Ive seen this happen on quite a few random versions of UO, usually patching to the next version causes it to...
  14. The_Real_Jeff

    Really have to post to get approved? Crazy

    Crazy to see the impact I left lol, Thanks.
  15. The_Real_Jeff

    UltimaXNA translated to MonoGame 3.4

    Paradox3d is a better choice for porting in my opinion. The author of that platform is the creator of SharpDX, which is the same platform MonoGame uses under the hood. Paradox3d runs circles around MonoGame in performance, has a much better API for rendering and mostly conforms to XNAs...
  16. The_Real_Jeff

    Really have to post to get approved? Crazy

    i have been tinkering with ultimaxna, most helping zane by answering questions about how things work when he asks. I did take his code and fork it to see if i could improve some things, but that turned into me being completely anal about the code structure and I found myself rewriting it...
  17. The_Real_Jeff

    Really have to post to get approved? Crazy

    Well here it is... Hi

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