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  1. Peoharen

    BME

    **Last Week Is Today! *Ahem* Week #5 - Scaling Support** Here is an updated BlueSpawn.cs. Buried at the bottom of the file is a new class called BlueServerState. What this thing does is ten seconds after world load is skim through all the players of your shard that's logged on within the last...
  2. Peoharen

    BME

    No new release this week. I got a chunk of it done but it occurs to me that I didn't actually test it. So I'm going to add a thing to the log to print the details and ensure it's at least adding things up correctly. So this week's update is pushed to next week (which originally wasn't going to...
  3. Peoharen

    BME

    Because I have like one fan? *Pokes Tass*
  4. Peoharen

    UO-The Expanse: the (edu) Repack

    Looks amazing, and I'm glad you are willing to release this for everyone. I really like this part. It's true, the ground work you learn in C# with RunUO will give you ideas on how to do things else where. Even the very mentality of taking something difficult and learning how to break it down...
  5. Peoharen

    BME

    ** Week #4 - Artificer Unlocked** This updates and unlocks most of the artificer content. ArtificerSystem Updated to require Tinkering, Sandmining, and Stonemining. ArtyVendor Just a vendor that spawns next to the addon. SBArtyVendor Just the vendor information, future selling of the Addon...
  6. Peoharen

    BME

    ** Week #3 - Virtue Update** This minor update tweaks spells quite a bit to better incorporate virtues since OSI has finally gotten around to using them all. BlueSpell New VirtueBonus method, if the BlueNecklace is worn it can award points and return their progression as an int. Remember that...
  7. Peoharen

    BME

    Well it look likes the attachments are there. So in case, here is the original BME 1.13. Be sure to apply any updates in this discussion thread.
  8. Peoharen

    BME

    **Week #2 - Trine Update** Included are a new BlueOrcCaptain and Trine Spell. Trine Trine is so old it uses Ability.Aura instead of BlueSpell.SpellEffect. So the spell is updated and slightly larger. BlueOrcCaptain Just a semi-normal Orc Captain, max stats, 500hp, but he casts Trine and...
  9. Peoharen

    BME 1.13

    Post Mess Due to the learning curve for XenFero some of this appears scrambled, all I can say is I apologize for my end in things. ----------------------------------------------------------------------------------- About Returning/Updates A few weeks ago Tass contacted me about releasing BME...
  10. Peoharen

    BME

    A few weeks ago Tass contacted me about releasing BME in a script pack and we got to talking about me finishing it and he was kind enough to give me some links to a client, my old BME v1.13, and a copy of ServUO that at least got past any it's-so-old issues. However it took me like another three...
  11. Peoharen

    Sup

    Thanks all. So I've been playing with the idea of micro releases. I have an extremely busy schedule and glancing at the timeline it basically took me three weeks to even sit down and have a moment to crunch some things out. And I think I'm just going to go ahead with it.
  12. Peoharen

    Sup

    Based on the files in ServUO I guess these are some handy links for you all. 1. C# editor formatting options - Visual Studio (Windows) 2. Encoding and line break characters - Visual Studio (Windows) It gives a nice sense of presentation to match the original formatting. In other news, Tass...
  13. Peoharen

    Misc Blue Magic Expansion Discussion

    So I realize the release is pretty complicated as far as things go and I figured I'd walk you through what things do, how you could progress, and what some of the scripts that are unfinished are supposed to do. Mindful this thread is aimed at the in-game side of things, if you need help...
  14. Peoharen

    Blue Magic

    Not sure. I mean, and again it's been years, but adding an overload in BaseWeapon like this public virtual bool CheckHit( Mobile attacker, Mobile defender ) { return CheckHit( attacker, (IDamageable)defender); } public virtual bool CheckHit( Mobile attacker, IDamageable damageable ) {...
  15. Peoharen

    Blue Magic

    Ty. I haven't touched C# in like three years.
  16. Peoharen

    Blue Magic

    Oh I'm not back. I just happen to get periodic emails and every now and then I skim them for discussion related to my BME. In regards to your PM, the Valorite Elemental uses Combatant.FixedEffect. But in ServUO Mobile.Combatant's Type was changed from Mobile to IDamagable and so it needs an...
  17. Peoharen

    Blue Magic

    More then likely you are referring to this overload. FixedEffect( int itemID, int speed, int duration, int hue, int renderMode ) Which used to be in Server/Mobile.cs but it appears the ServUO's addition of a new Interface, IDamageable, Has. Broken. A. Lot. Of. Scripts. Most of your errors are...
  18. Peoharen

    UO Architect

    UOAR 1.7.2(?) *was* going to have that ability by merging UOTC 's methods into it. However Khaybel decided to pass the UOAR project to another person, soo... I just stopped things on my end. That being said, I think Khaybal ended up mixing versions, like I've seen a zip/rar running around with...
  19. Peoharen

    UO Architect

    You could probably just use UOTC's code to handle rotation, it's a little outdated on it's "data base" through.
  20. Peoharen

    New Dungeon in Destard?

    And now knowing that I present a Youtube video of the event,

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