Dan

Moderator
So with the additions over the last year my world has a lot of "extra" items from all the [createworld, [deleteworld command uses.

I know Normans original idea was for this command to be a way to easily add in new systems, it is awesome but does create some duplicate items.


I would like to start "fresh" and clear all the facets then use [createworld again.

What would be some ways to prevent houses and anything in their region from being touched?
 
Look at the way clearfacet loops thru the items and then create a command based on that but have it exclude anything within a houseregion using a list.Remove
 
Just be aware that you would also need to take items in consideration that you may have placed as deco or other functions like a votestone for example.
 

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