I'm working on some new quests that are of a tutorial nature, they require the player to equip a weapon or hit a training dummy. Problem is, we've only got KILL, KILLNAME, etc as quest objectives. I usually get around this by making a fake condition that can never be met and changing the description.
So the quest objective would be COLLECTNAMED,CHEATER,1 and the description would be something like /description1/Go to this weird location/
The the NPC I return to would complete the objective with SETONCARRIED/completed1/true
In my current quest, I'd like for a quest to be completed when the player equips a weapon, it's a non specific weapon, just any base weapon.
So I have this as the condition
GETONCARRIED,*,baseweapon,true,visible=true & GETONCARRIED,Arming Up,amount=1
My question is, how can I mark the objective as complete when they put the weapon on? Checking for the condition works fine when talking to an NPC whos looking for it, but I want to have that objective as Complete when it happens. In the future I want to do this with other things, like if they buy a weapon or if they reach a certain skill level.
TLDR
How can I SETONCARRIED/Completed1/true without the player triggering something? IE Equip a weapon, Reach a Skill level, Hit a Training Dummy.
@tass23 <3
So the quest objective would be COLLECTNAMED,CHEATER,1 and the description would be something like /description1/Go to this weird location/
The the NPC I return to would complete the objective with SETONCARRIED/completed1/true
In my current quest, I'd like for a quest to be completed when the player equips a weapon, it's a non specific weapon, just any base weapon.
So I have this as the condition
GETONCARRIED,*,baseweapon,true,visible=true & GETONCARRIED,Arming Up,amount=1
My question is, how can I mark the objective as complete when they put the weapon on? Checking for the condition works fine when talking to an NPC whos looking for it, but I want to have that objective as Complete when it happens. In the future I want to do this with other things, like if they buy a weapon or if they reach a certain skill level.
TLDR
How can I SETONCARRIED/Completed1/true without the player triggering something? IE Equip a weapon, Reach a Skill level, Hit a Training Dummy.
@tass23 <3