You would need to make a graphic for the wall, and then a separate graphic for the glass. Then you add both to that same spot. So below is a wall piece on the left, then a glass pieces on the right. Make the glass translucent and for ease of use you make the glass image at the same Z axis to it fits in that blank spot. Then you can place both at the same Z axis in world building.ah i see, so how to make a window with translucent glass?
In that case, make 3 different graphics at Z of 0 and then adjust the Z axis for each piece so they are stacked on top of each other. So to make up an example: #2 is at 0-Z and then #3 is at 5-Z and finally #1 is at 12-Z. Then you can do it in Architect like you are used to.ok thank guys, the thing is Uo architect dont let me put 2 items on the same spot, i would need to use centred i guess
hello thanks, the thing is i wanted to make a half size glass window, i have no issues with full size one, thank you very much, nice graphics
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