public class Tent : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[] { new Rectangle2D(0, 0, 0, 0) }; // House Bounds
public Tent(Mobile owner)
: base(0x70, owner, 1100, 8) // Multi
{
uint keyValue = CreateKeys(owner);
// AddEastDoor(4, 0, 5, keyValue);
// AddEastDoor(3, 0, 5, keyValue);
SetSign(0, 0, 0);
//AddEastDoor(0, 0, 0);
//AddEastDoor(0, 0, 0);;
//AddEastDoor(0, 0, 0);
// AddEastDoor(0, 0, 0);
}
public Tent(Serial serial)
: base(serial)
{
}
public override int DefaultPrice
{
get
{
return 500000000;
}
}
public override HousePlacementEntry ConvertEntry
{
get
{
return HousePlacementEntry.TwoStoryFoundations[0];
}
}
public override Rectangle2D[] Area
{
get
{
return AreaArray;
}
}
public override Point3D BaseBanLocation
{
get
{
return new Point3D0(0, 0, 0);
}
}
public override HouseDeed GetDeed()
{
return new TentDeed();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);//version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
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