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- ServUO Version
- Publish 57
- Ultima Expansion
- The Second Age
Hello! Had a look for documentation and to see if this had already been answered and was unable to find anything... so here we are. I'm fiddling with skill gain for specific skills at the moment, I have some understanding of GGS, I know how to increase overall skill gain rate, but the one thing I do not get is what all of the numbers and booleans in the SkillInfo table represent.
Example:
new SkillInfo(32, "Spirit Speak", 0.0, 0.0, 0.0, "Medium", null, 0.0, 0.0, 1.0, 1.0, StatCode.Int, StatCode.Str, false, true)
The numbers after the name I think are the default starting values, but after the title string I have no idea what any of the numbers do besides the last one, which I know increases gain rate for the individual skill... but I dunno how that works besides high = easy low = hard. I can live with that to be honest, what I'm really interested in are the parts highlighted in red.
Any help would be greately appreciated. Many thanks!
Example:
new SkillInfo(32, "Spirit Speak", 0.0, 0.0, 0.0, "Medium", null, 0.0, 0.0, 1.0, 1.0, StatCode.Int, StatCode.Str, false, true)
The numbers after the name I think are the default starting values, but after the title string I have no idea what any of the numbers do besides the last one, which I know increases gain rate for the individual skill... but I dunno how that works besides high = easy low = hard. I can live with that to be honest, what I'm really interested in are the parts highlighted in red.
Any help would be greately appreciated. Many thanks!