bryant

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ServUO Version
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when locking this item down in house I cant access it to turn the animation on and off. I get "you are not allowed to access this".
this is my house btw.
here is the full item script im working with
none acess when locked down:
using System;
using Server;

namespace Server.Items
{
    public abstract class WritingtableAnimation : Item
    {
        private Timer m_Timer;
        private DateTime m_End;
        private bool m_BurntOut = false;
        private bool m_Burning = false;
        private bool m_Protected = false;
        private TimeSpan m_Duration = TimeSpan.Zero;

        public abstract int onItemID{ get; }
      
        public virtual int offItemID{ get { return 0; } }
        public virtual int BurntOutItemID{ get { return 0; } }
      
        public virtual int onSound{ get { return 0x249; } }
        public virtual int offSound{ get { return 0x249; } }
        public virtual int BurntOutSound{ get { return 0x4b8; } }

        public static readonly bool Burnout = false;

        [CommandProperty( AccessLevel.GameMaster )]
        public bool Burning
        {
            get { return m_Burning; }
            set
            {
                if ( m_Burning != value )
                {
                    m_Burning = true;
                    DoTimer( m_Duration );
                }
            }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool BurntOut
        {
            get { return m_BurntOut; }
            set { m_BurntOut = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public bool Protected
        {
            get { return m_Protected; }
            set { m_Protected = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan Duration
        {
            get
            {
                if ( m_Duration != TimeSpan.Zero && m_Burning )
                {
                    return m_End - DateTime.Now;
                }
                else
                    return m_Duration;
            }

            set { m_Duration = value; }
        }

        [Constructable]
        public WritingtableAnimation( int itemID ) : base( itemID )
        {
        }

        public WritingtableAnimation( Serial serial ) : base( serial )
        {
        }

        public virtual void PlayonSound()
        {
            if ( onSound != 0 )
            {
                Point3D loc = GetWorldLocation();
                Effects.PlaySound( loc, Map, onSound );
            }                 
        }
      
        public virtual void PlayoffSound()
        {
            int sound = offSound;

            if ( m_BurntOut && BurntOutSound != 0 )
                sound = BurntOutSound;

          
            if ( sound != 0 )
            {
                Point3D loc = GetWorldLocation();
                Effects.PlaySound( loc, Map, sound );
               }                 
        }

        public virtual void Ignite()
        {
            if ( !m_BurntOut )
            {
                PlayonSound();

                m_Burning = true;
                ItemID = onItemID;
                DoTimer( m_Duration );
            }
        }

        public virtual void Douse()
        {
            m_Burning = false;
          
            if ( m_BurntOut && BurntOutItemID != 0 )
                ItemID = BurntOutItemID;
            else
                ItemID = offItemID;

            if ( m_BurntOut )
                m_Duration = TimeSpan.Zero;
            else if ( m_Duration != TimeSpan.Zero )
                m_Duration = m_End - DateTime.Now;

            if ( m_Timer != null )
                m_Timer.Stop();

            PlayoffSound();
        }

        public virtual void Burn()
        {
            m_BurntOut = true;
            Douse();
        }

        private void DoTimer( TimeSpan delay )
        {
            m_Duration = delay;
          
            if ( m_Timer != null )
                m_Timer.Stop();

            if ( delay == TimeSpan.Zero )
                return;

            m_End = DateTime.Now + delay;

            m_Timer = new InternalTimer( this, delay );
            m_Timer.Start();
        }

        public override void OnDoubleClick( Mobile from )
        {
            if ( m_BurntOut )
                return;

            if ( m_Protected && from.AccessLevel == AccessLevel.Player )
                return;

            if ( !from.InRange( this.GetWorldLocation(), 2 ) )
                return;

            if ( m_Burning )
            {
                if ( offItemID != 0 )
                    Douse();
            }
            else
            {
                Ignite();
            }
        }

        public override void Serialize( GenericWriter writer )
        {
            base.Serialize( writer );

            writer.Write( (int) 0 );
            writer.Write( m_BurntOut );
            writer.Write( m_Burning );
            writer.Write( m_Duration );
            writer.Write( m_Protected );

            if ( m_Burning && m_Duration != TimeSpan.Zero )
                writer.WriteDeltaTime( m_End );
        }

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 0:
                {
                    m_BurntOut = reader.ReadBool();
                    m_Burning = reader.ReadBool();
                    m_Duration = reader.ReadTimeSpan();
                    m_Protected = reader.ReadBool();

                    if ( m_Burning && m_Duration != TimeSpan.Zero )
                        DoTimer( reader.ReadDeltaTime() - DateTime.Now );

                    break;
                }
            }
        }

        private class InternalTimer : Timer
        {
            private WritingtableAnimation m_Light;

            public InternalTimer( WritingtableAnimation light, TimeSpan delay ) : base( delay )
            {
                m_Light = light;
                Priority = TimerPriority.FiveSeconds;
            }

            protected override void OnTick()
            {
                if ( m_Light != null && !m_Light.Deleted )
                    m_Light.Burn();
            }
        }
    }
}
 
That script is the base class for the item you're working with, it doesn't actually handle lock-down security (ISecurable) and is an abstract class which cannot be constructed directly (like via [Add command) - you'll need to post the script of the item class that inherits WritingtableAnimation.
 

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