Carlos_ar

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ServUO Version
Publish 57
Ultima Expansion
Endless Journey
Greetings!

Before I go reinventing the wheel, so to speak, is there a working Khaldun system anywhere?

I went through and checked the puzzle chests, and lockpicking does not seem to add additional clues. It is scripted to work, but for some reason it isn't functioning. Whether I have ) lockpicking or 100, the lock is the same, no additional hints.

Regardless, the chests themselves just act as a level 2 dungeon chest, no additional loot or arties.

The stealables aren't spawning in Khaldun either.

I saw a few things mentioning Halloween, is this somehow activated via the seasonal event?

Thanks!
 
With these screenshots the seasonal event is turned off. One from tram one from fel. coords are in the images, there should be others scattered around as well.


1.jpg
2.jpg
 
Excellent and with it on and with lockpicking at 100 it does give hints. However the loot is still a dungeon chest. With it turned on will it give the chance for the Khaldun loot?
 
The puzzle chest drops are found in PuzzleChest.cs search for GenerateTreasure (nothing special really....)
When the event is running there are "secret" chests which are hidden, their drops can be found in KhaldunChest.cs search for Fill

When the event is running you can do turn-in quests for the rares I think your talking about :
C#:
            Rewards.Add(new CollectionItem(typeof(KhaldunFirstAidBelt), 0xA1F6, 1158681, 0, 30));
            Rewards.Add(new CollectionItem(typeof(MaskOfKhalAnkur), 0xA1C7, 1158701, 0, 50));
            Rewards.Add(new CollectionItem(typeof(PendantOfKhalAnkur), 0xA1C9, 1158731, 0, 50));
            Rewards.Add(new CollectionItem(typeof(SeekerOfTheFallenStarTitleDeed), 5360, 1155604, 0, 20));
            Rewards.Add(new CollectionItem(typeof(ZealotOfKhalAnkurTitleDeed), 5360, 1155604, 0, 30));
            Rewards.Add(new CollectionItem(typeof(ProphetTitleDeed), 5360, 1155604, 0, 50));
            Rewards.Add(new CollectionItem(typeof(CultistsRitualTome), 0xEFA, 1158717, 0, 50));
            Rewards.Add(new CollectionItem(typeof(SterlingSilverRing), 0x1F09, 1155606, 0, 50));
            Rewards.Add(new CollectionItem(typeof(TalonsOfEscaping), 0x41D8, 1155682, 0, 50));
            Rewards.Add(new CollectionItem(typeof(BootsOfEscaping), 0x1711, 1155607, 0, 50));
 
The puzzle chest drops are found in PuzzleChest.cs search for GenerateTreasure (nothing special really....)
When the event is running there are "secret" chests which are hidden, their drops can be found in KhaldunChest.cs search for Fill

When the event is running you can do turn-in quests for the rares I think your talking about :
C#:
            Rewards.Add(new CollectionItem(typeof(KhaldunFirstAidBelt), 0xA1F6, 1158681, 0, 30));
            Rewards.Add(new CollectionItem(typeof(MaskOfKhalAnkur), 0xA1C7, 1158701, 0, 50));
            Rewards.Add(new CollectionItem(typeof(PendantOfKhalAnkur), 0xA1C9, 1158731, 0, 50));
            Rewards.Add(new CollectionItem(typeof(SeekerOfTheFallenStarTitleDeed), 5360, 1155604, 0, 20));
            Rewards.Add(new CollectionItem(typeof(ZealotOfKhalAnkurTitleDeed), 5360, 1155604, 0, 30));
            Rewards.Add(new CollectionItem(typeof(ProphetTitleDeed), 5360, 1155604, 0, 50));
            Rewards.Add(new CollectionItem(typeof(CultistsRitualTome), 0xEFA, 1158717, 0, 50));
            Rewards.Add(new CollectionItem(typeof(SterlingSilverRing), 0x1F09, 1155606, 0, 50));
            Rewards.Add(new CollectionItem(typeof(TalonsOfEscaping), 0x41D8, 1155682, 0, 50));
            Rewards.Add(new CollectionItem(typeof(BootsOfEscaping), 0x1711, 1155607, 0, 50));

Thank you for the help. Yes! Looks like it's working now.

Much appreciated!
 

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