Auto Buy System

Auto Buy System 1.0.0.3

Author
Wilson
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Requirements
ServUO 57+
Auto Buy System

Plug and Play

This system will use the existing item prices in all player vendors to determine the avg value of the items, this is used when determining what items to buy and a min of 10 are needed to get an avg! As well as a 7 day default before it'll even consider buying the item allowing the players time to buy them! Even once the item has been on vendor for 7 days and is within the avg price, there is a 50/50 chance it'll buy the item! There is a max price of 10000 the system will purchase items, all in which are adjustable! Tweak to your liking!


As of publish, Has defining resource modifiers for crafted items!
Now has defined modifiers for Quality and Rarity items!


[Manipulate Market]
Place a Player Vendor as staff and name it, default name "Marker"!
Items are never purchased on these vendors, but will still effect market avgs!
I advise using them in green acres, away from prying eyes, lol!

New : [ABLOG This command will create a text file in the main directory with all the items and there avg cost!


Can adjust system via variables located in Settings.cs!
All items purchased are Deleted!

Latest Updates

  1. Major Update

    Major Refactor, moved all variables to Settings. Added new command to dump a log for stored item...
  2. Minor Update

    Added Rarity and Quality Modifiers, Plus added a staff vendor to allow you to set market prices...

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