- Requirements
- Vita-Nex: Core
House Cellar Add-On
Add an entire extra floor to any house with this stylised cellar add-on.
When placed in any house, the Cellar will automatically adapt its perimeter to fit the house bounds - one size fits all!
Includes entrance and exit stairs; the entrance item is a Grandfather Clock and the exit Item style depends on the chosen Cellar style.
Automatically extends the bounds of the house region to the minimum Z value possible to include normal house functionality when using or visiting the Cellar.
When using a Cellar Deed to build a Cellar, you may pick one of these creative styles:
- Grass
- Dirt
- FlagStone
- SandFlagStone
- Stone
- DarkStone
- SandStone
- Marble
- Brick
- Timber
- Crystal
- Jade
- Dungeon
- Blood
Constructable Items:
CellarAddon
CellarDeed
Usage:
Using the [Add command or interface to add a CellarAddon to the world will add a CellarPlaceholder which will automatically build a CellarAddon in the first house it is placed inside.
Notes:
The CellarDeed is recommended as a very rare loot item, hard to obtain purchase, or a donation reward. This can be justified by the Item count cost - a simple 10x10 CellarAddon would create a minimum of 100 (floor) tiles.
WARNING:
The CellarAddon is not staff-proof, it is a BaseAddon like any other.
If a staff member targets a CellarComponent, that target will act upon the CellarAddon like any other BaseAddon. This includes [Delete.
EXTRA:
In order to be 100% fully functional with regards to house mechanics, a small edit should be made to the BaseHouse IsInside method...
C#:
if (p.Z < Z)
return Addons.Keys.Any(a => a is CellarAddon);