Was browsing through the forums and I found this posted about Crystal Balls: https://www.servuo.com/threads/a-cr...sts-they-were-a-runuo-custom.7515/#post-47727
It got me intrigued so I did some digging and discovered the follow:
Crystal Balls (Unblessed) [Does nothing Deco] = Monster Loot from back in the day
Crystal Balls (Blessed) [Snowy Scene] = Glitched Snowglobes from redeeming tickets when they were released
Blessed (non-named crystal ball) [Ask and Answer] = Are glitched Ask and Answer Globes that suffered from the vendor discription bug.
Crystal Ball (Blessed) [Ask and Answer] = Regular non-glitched Globes.
Link Below has Pictures of all four in a bag (Its Forum Post #6):
http://stratics.com/threads/crystal-ball-blessed-thats-it.292873/
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So naturally I got bored and coded all of them into a single CrystalBalls.cs file:
Crystal Ball (Blessed) [Ask and Answer] = AskAndAnswer (working, correctly propertied Ask and Answer.)
Blessed (non-named crystal ball) [Ask and Answer] = AskAndAnswerBlessed (Made it Newbied so it's blessed without anything except the name showing it)
Crystal Balls (Blessed) [Snowy Scene] = SnowGlobeGlitch (won't conflict with default snow globe as the default snow globe isn't constructable by its self. The default requires you to pick a SnowGlobeType. EX: [add snowglobeone)
Crystal Balls (Unblessed) [Does nothing Deco] = CrystalBall (Old school non-blessed lootable crystal ball)
It got me intrigued so I did some digging and discovered the follow:
Crystal Balls (Unblessed) [Does nothing Deco] = Monster Loot from back in the day
Crystal Balls (Blessed) [Snowy Scene] = Glitched Snowglobes from redeeming tickets when they were released
Blessed (non-named crystal ball) [Ask and Answer] = Are glitched Ask and Answer Globes that suffered from the vendor discription bug.
Crystal Ball (Blessed) [Ask and Answer] = Regular non-glitched Globes.
Link Below has Pictures of all four in a bag (Its Forum Post #6):
http://stratics.com/threads/crystal-ball-blessed-thats-it.292873/
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So naturally I got bored and coded all of them into a single CrystalBalls.cs file:
Crystal Ball (Blessed) [Ask and Answer] = AskAndAnswer (working, correctly propertied Ask and Answer.)
Blessed (non-named crystal ball) [Ask and Answer] = AskAndAnswerBlessed (Made it Newbied so it's blessed without anything except the name showing it)
Crystal Balls (Blessed) [Snowy Scene] = SnowGlobeGlitch (won't conflict with default snow globe as the default snow globe isn't constructable by its self. The default requires you to pick a SnowGlobeType. EX: [add snowglobeone)
Crystal Balls (Unblessed) [Does nothing Deco] = CrystalBall (Old school non-blessed lootable crystal ball)