- Requirements
- N/A
Directions: Simply replace the default version of BaseShield.cs with the modified BaseShield.cs and have fun.
Description: This tiny edit allows UO players to tank enemies like they do in other MMOs.
Players can now double click any shield and target an enemy they wish to taunt. If the taunt is successful, the enemy will attack the player wielding the shield.
Currently, the chance of taunting an enemy is the players parry skill vs the creature's barding difficulty.
This means that enemies that are bard immune are also taunt immune.
This is a quick little edit I made so the method of determining success isn't very complex, but it seems fairly balanced based on my limited testing.
Description: This tiny edit allows UO players to tank enemies like they do in other MMOs.
Players can now double click any shield and target an enemy they wish to taunt. If the taunt is successful, the enemy will attack the player wielding the shield.
Currently, the chance of taunting an enemy is the players parry skill vs the creature's barding difficulty.
This means that enemies that are bard immune are also taunt immune.
This is a quick little edit I made so the method of determining success isn't very complex, but it seems fairly balanced based on my limited testing.