- Requirements
- XmlSpawner2
Yes, I wrote another script using DeepSeek
The provided code implements a Time-based XML Spawner (TimeXmlSpawner) that inherits from XmlSpawner. Its core functionality is to dynamically enable or disable entity spawning based on configurable time windows. Below is a detailed breakdown of its features:
The provided code implements a Time-based XML Spawner (TimeXmlSpawner) that inherits from XmlSpawner. Its core functionality is to dynamically enable or disable entity spawning based on configurable time windows. Below is a detailed breakdown of its features:
1. Time-Controlled Spawning Logic
- Scheduled Checks: Uses a CheckTimer to verify the current time every 20 seconds and determine if it falls within the configured "active time window."
- Automatic Toggle:
- During Active Hours: If the spawner is inactive, it triggers a delayed respawn (1-second delay) after resetting the spawner.
- Outside Active Hours: Immediately stops the spawner if it is running.
2. Configurable Time Windows
- Time Parameters: Supports setting start and end times (hour and minute precision) via properties:
- StartTimeHour / StartTimeMinute: Default start time (08:00).
- EndTimeHour / EndTimeMinute: Default end time (20:00).
- Cross-Day Support: Correctly handles time windows spanning midnight (e.g., 22:00 to 02:00) by comparing the current time against the configured range.
3. Runtime State Management
- IsActiveTime Property: Dynamically evaluates whether the current time is within the configured range (returns true/false).
- Overridden Running Property: Directly controls the base class’s Running state, allowing spawning only during active hours.
4. Game Integration & Persistence
- GM Commands: Uses [CommandProperty] attributes to let game administrators adjust time parameters in-game.
- Serialization: Saves and loads time configurations to retain settings after server restarts.
- Status Display: Shows the active time window and current state (e.g., "Active Time: 08:00 - 20:00") in-game via GetProperties.
5. Error Handling & Robustness
- Parameter Validation: Enforces valid time ranges (hours: 0-23, minutes: 0-59). Invalid values throw exceptions.
- Deserialization Fixes: Automatically corrects invalid time parameters during loading, reverting to defaults (08:00-20:00).
Use Cases
Ideal for scenarios requiring time-dependent entity spawning, such as:- Daytime NPCs (e.g., merchants) vs. nighttime monsters.
- Limited-time event spawns (e.g., holiday-themed entities).
- Cross-day events (e.g., midnight boss spawns).
Potential Improvements
- Finer-Grained Checks: Reduce the 20-second timer interval (e.g., 1 second) for minute-level precision.
- Timezone Support: Add handling for server-client timezone differences.
- Logging: Implement logging to track spawner activation/deactivation for debugging.