Staff instances allow your administrators (can be changed) to create a copy of the map they are on, completely empty to play around in.
Some ideas for use include:
[createinstance - Creates a brand new instance of the map you are on. The map gets named "YourAccountName" + "Instance".
[destroyinstance - Completely destroys your instance, along with any items or non player mobiles on it and moves everyone back to Felucca Britain.
You cannot create more than one instance at a time, and these persist through world saves.
Now all of your staff can create their own world to play around in without affecting anything in production!
*Currently works with any registered map. You might have to add widths and heights to Instances.cs for custom maps.
Some ideas for use include:
- Create decorations in an area on your instance, then [area set map on them to move them all at once to go right into place.
- Create an event area to bring your players to.
- Your imagination is the limit.
[createinstance - Creates a brand new instance of the map you are on. The map gets named "YourAccountName" + "Instance".
[destroyinstance - Completely destroys your instance, along with any items or non player mobiles on it and moves everyone back to Felucca Britain.
You cannot create more than one instance at a time, and these persist through world saves.
Now all of your staff can create their own world to play around in without affecting anything in production!
*Currently works with any registered map. You might have to add widths and heights to Instances.cs for custom maps.