There was a bug with viewing existing spawner, that should be fixed now!
Also changed over to include dll's : to avoid issues with windows 11
+Fleshed Out - Random Ambush [AmbushNPC] - Added map specific ambushes, more to come!
*Refactored Effects - Removed static duration times for Random Duration, this aids in the over all feel of the effects!
Added another 5 Effects - Effects have been completed unless I get suggestions for more!
+Refined - EffectNPC will be for Tile Reactive Effects!
+Added - WaterEffectNPC, FireEffectNPC, ColdEffectNPC, BloodEffectNPC, PoisonEffectNPC and MagicEffectNPC - General spawn effects, not tile reactive!
+Added ablility to update the bestiary by the Bestiary file created by using [GenRespawnList : Once created you'll find it in ServUO/Data, copy it to the UORespawn/Resources, this will override the build in list and replace it with the file data!
*Make sure to delete the old server script when updating, I sometimes will move a file or organize some folders, to avoid leftovers from a paste over, do a Delete and Add new server scripts!
+Added - Support for custom maps, see settings, change out any of the default 6 maps!
Minor Refactoring of Server Side Code!
Update ServUO Supported : 58 is now implemented!
Had another quick fix for World Spawn!
Bumped ServUO Version to track who updated or not to solve any issues down the road!
WARNING - Box had a save/load error I didn't catch until now, I am sorry if this caused you to waste any time making box spawns, they were bugged and not saving the data correctly! It has been corrected and I triple tested it to ensure it will not mess up the saves again!
*If you want to attempt to fix your file, in the UOR_Spawn.csv, the format should be
-Example of a a box in Trammel,
Code:Trammel:1,1444,2343,349,439|Wisp*Ferret|Reaper|VorpalBunny
, Separate the initial fields after the Map:
| Separate the |Common|UnCommon|Rare Spawn
* Separate the Spawn Types
Cleaned up console messages
Added Auto Load for stats when Updating in game if UORespawn is open!
Added check for IsNight which will make Creature's have double the chance to spawn at night vs Animals!
Fixed a few UI bugs!
+Added - View Spawn : After you server has been using the system for a few saves, you'll have data on the spawn, which you can view the last 7 days, each player will have their own color on the map exposing what spawn they are triggering and where it spawned! You can use new command [PushRespawnStats to gen the results when you wish as well!
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The thick colored line is the player general area and the smaller dots of the same color are the spawn they generated!
Minor Refactoring...
+Added - XML Spawner Toggle on UI, Now you can see where your existing (xml and normal) spawners are if you are just filling in or want more information on where your xml spawners are located and there coverage! use [GenSpawnerList as Admin in game to update tool list if open or to get text file in ServUO Data, UOR_SpawnerList.txt and place it into the UI Resources Folder, replace the old one!
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*Fixed Bug on Settings File Name, Check ServUO Data Folder and delete SpawnChance.csv, it is now SpawnSettings.csv
+Added general settings to control the overall spawn range, number, plus the water, weather and static chances!
+Added Spawn Scaling, when enabled, the spawn will inc in number depending on the amount of players within the max spawn range of each other!
Added - New settings to control Rift and Debug Spawns!
Added - New Commands to use in game with the system!
*Updated Website to reflect changes!
*Added Weather Map - Now you can add your mobs that will only appear when it is either raining or snowing!
*Minor bug fixes!
*If you received a error for missing folder or file on app closing, this bug fix solves that, forgot to add the Data Folder, my bad!
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